X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=d08a049a6cd7197700ffde6bbf9cc2346744f4e8;hb=14e4df62c7a65ee97ee922c460b066225dd3db72;hp=05f0f8672bde98de7527323658d0497d0f8f18a1;hpb=0a9338fa4ddb98f17d60b3d0784585e2c905450f;p=supertux.git diff --git a/TODO b/TODO index 05f0f8672..d08a049a6 100644 --- a/TODO +++ b/TODO @@ -19,7 +19,9 @@ L: low priority [?] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? + - Discuss this, is that really what we want? +[?] Default keyboard setup should change. Up will be needed for other features + like going through doors and looking up, etc. [H] Change resolution to 800x600 - Levels need to be updated to resolution @@ -33,9 +35,9 @@ L: low priority [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. - - Possible solution: reduce Tux's width -[H] Enemies should turn upside down after being hit by an kicked - iceblock, fireball or bomb + - Possible solution: reduce Tux's width +[H] Enemies should turn upside down after being hit by an kicked iceblock, + fireball or bomb [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -50,13 +52,14 @@ L: low priority [M] bombs should explode directly when hit by another bomb or a mr.iceblock - right now they transform into a "squished mrbomb" +[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... [L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) [L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] we only have a global counter for multiple coin blocks. This should be handled @@ -65,3 +68,7 @@ L: low priority configure.ac changed and it was automatically regenerated by make (instead of the user doing ./autogen.sh) + +Beyond Milestone2 +----------------- +- More things than just levels on the worldmap (similar to SMB3)