X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=cd1d0b82633486b98e0d721e598d0d3fbc49010a;hb=9384743a8136f69807dd8d79c0ad9c1b61b763f5;hp=d3b281a58e9cb0c21b0f733f403e6e6194f5a8b2;hpb=77c00ed5e8fec665aea5dee8703c752461eebdf1;p=supertux.git diff --git a/TODO b/TODO index d3b281a58..cd1d0b826 100644 --- a/TODO +++ b/TODO @@ -11,36 +11,31 @@ Todo H: high priority L: low priority -[H] background in underground levels scrolls far too slow, makes them - hardly playable, since once too easily get focused on the - background instead of the playfield -[H] Frame ratio code has been changed and so the animation may need tuning. - Somebody do some testing and change the definitions regarding this. +[H] AX_CHECK_GL produces an error during configure [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. -[L] intro doesn't seamlessly wrap around, might be due to the new - scrolling code or due to the worldmap doing the drawing -[L] Backscroll is really messed up right now :) -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error -[L] tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related +[M] When jumping into a brick and there is a powerup, it should change direction or not, + depending where the collision was. It currently sucks. +[M] Tux should fall while walking in tiles that have a space between. +[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from + the game. +[M] Change resolution to 800x600, increasing visible game area. +[M] Moving platforms +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time bouncing on the roof -[L] tux can be killed by back bouncing iceblocks in the exit sequence - (all enemies should be removed/turned to coins once the exit - sequence started) [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... -[L] Life counter should be decreased once the die-animation starts, - not when it ends [L] Enemies should turn upside down after being hit by an kicked - iceblock -- leveleditor crashs when pressing the button with the levelsettings + iceblock, fireball or bomb Stuff for past milestone1: @@ -57,22 +52,3 @@ to touch before milestone1 at the moment. think the options are disabled because they're crossed. Better use a green check mark. -Fixed ------ - -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- points aren't reset when gameover -- when jumping into the exit with a star, the endgame music will change back to - levelmusic after a short time -- when jupming against the 2nd multiple coin block in a level only 1 coin will - come out. -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore -- supertux crashs from time to time - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed -