X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=cd1d0b82633486b98e0d721e598d0d3fbc49010a;hb=9384743a8136f69807dd8d79c0ad9c1b61b763f5;hp=73f5c1c0af427e5446e99032571197bdc0e9d512;hpb=fb272ee8ebb7506c8a93c55f7c0c3c08006f2ee4;p=supertux.git diff --git a/TODO b/TODO index 73f5c1c0a..cd1d0b826 100644 --- a/TODO +++ b/TODO @@ -11,19 +11,22 @@ Todo H: high priority L: low priority -[M] Enemies can get stuck when colliding. +[H] AX_CHECK_GL produces an error during configure [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. [M] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. +[M] Tux should fall while walking in tiles that have a space between. +[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from + the game. +[M] Change resolution to 800x600, increasing visible game area. +[M] Moving platforms [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) -[L] Backscroll is really messed up right now :) -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error +[L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time @@ -32,7 +35,7 @@ L: low priority look like there are 2 blocks above each other when bumping against them as small tux... [L] Enemies should turn upside down after being hit by an kicked - iceblock + iceblock, fireball or bomb Stuff for past milestone1: