X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=b979364d8e0d4feaf505e83c6145a2b153e931d8;hb=ac9e53e5d668d20fcae8c6ac728602d5359a6004;hp=e1b401eca5c954d208537aff7a0e8c0cee487ae5;hpb=7981f4c11e7e98eadfc331cc3b59e28e7a9e6e8f;p=supertux.git diff --git a/TODO b/TODO index e1b401eca..b979364d8 100644 --- a/TODO +++ b/TODO @@ -84,12 +84,13 @@ L: low priority * check if unducking is actually possible or if something is in the way * fix flapping ** having a star doesn't kill enemies - ok - * tux always jumps to full height at the moment - * invisble blocks are visible and make the game crash when bumped + * tux always jumps to full height at the moment - ok + * invisble blocks are visible and make the game crash when bumped - ok * reimplement spikes as objects * what to do when stuck under tiles (after using duck-sliding) * do we want multi hit scores again? * tux doesn't stop at igloo anymore + * background particle systems are too slow - ok --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff @@ -149,17 +150,13 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] Background code have the following bugs: - - Gradient in software rendering doesn't currently work (at least here). - Matze: can you give more details? The code looks perfectly fine to me +[H] Tiles constructed with image-region are not drawn coordinates < 0 [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level [M] when bumping a special with 2 blocks at once, it won't change direction [M] tux get killed if he kicks a iceblock while at the same time bouncing on -[M] You shouldn't be able to stand on invisible blocks, before you bumped them - the roof [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - Not sure if this would be gameplay wise.