X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=b979364d8e0d4feaf505e83c6145a2b153e931d8;hb=ac9e53e5d668d20fcae8c6ac728602d5359a6004;hp=0c1ba3745b9193731221a0a9d9ecb4c00ad00f7c;hpb=00fb759c2385ff08caf38e916c2d0ba8cafc8a41;p=supertux.git diff --git a/TODO b/TODO index 0c1ba3745..b979364d8 100644 --- a/TODO +++ b/TODO @@ -90,7 +90,7 @@ L: low priority * what to do when stuck under tiles (after using duck-sliding) * do we want multi hit scores again? * tux doesn't stop at igloo anymore - * background particle systems are too slow + * background particle systems are too slow - ok --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff @@ -150,6 +150,7 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation +[H] Tiles constructed with image-region are not drawn coordinates < 0 [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score