X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=b979364d8e0d4feaf505e83c6145a2b153e931d8;hb=16cd01cacbaf3464209695204800f3df65d00ac3;hp=96de6bdca5e9ca97d2dbcdc1492f27b2487342b2;hpb=995d8328815cad1e6572b832832bb61a8aeaeb8e;p=supertux.git diff --git a/TODO b/TODO index 96de6bdca..b979364d8 100644 --- a/TODO +++ b/TODO @@ -90,6 +90,7 @@ L: low priority * what to do when stuck under tiles (after using duck-sliding) * do we want multi hit scores again? * tux doesn't stop at igloo anymore + * background particle systems are too slow - ok --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff @@ -149,9 +150,7 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] Background code have the following bugs: - - Gradient in software rendering doesn't currently work (at least here). - Matze: can you give more details? The code looks perfectly fine to me +[H] Tiles constructed with image-region are not drawn coordinates < 0 [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score