X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=b8c522bb734bf1723034678af2868dde2d76873e;hb=2a4700915cd533f49c7105dd86b6f2271cdea220;hp=061a10633656694ffb31bf92c1c939d2064296c9;hpb=f09e14d431eb3d71cd290a68171ab7e174583a6b;p=supertux.git diff --git a/TODO b/TODO index 061a10633..b8c522bb7 100644 --- a/TODO +++ b/TODO @@ -1,54 +1,102 @@ +Note: Controversial list of things currently broken and controversial +solutions for them. -- To do for Milestone1 - -http://super-tux.sf.net/ - -Last update: May 3, 2004 - -These are mostly bugs: - -Todo ----- -L: low priority - -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error -[L] tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related -[L] fadein/out for intro/extro would be nice -[L] when bumping a special with 2 blocks at once, it won't change direction -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -- leveleditor crashs when pressing the button with the levelsettings - - -Stuff for past milestone1: --------------------------- -Note that this list is far from complete, but lists some bugs that we don't want -to touch before milestone1 at the moment. -- You shouldn't be able to stand on invisible blocks, before you bumped them -- bombs should explode directly when hit by another bomb or a mr.iceblock -- we only have a global counter for multiple coin blocks. This should be handled - per block. -- We should reduced the width of tux collision rectangle so that he falls easier - between 1 tile wide holes. - -Fixed ------ - -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- points aren't reset when gameover -- when jumping into the exit with a star, the endgame music will change back to - levelmusic after a short time -- when jupming against the 2nd multiple coin block in a level only 1 coin will - come out. -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore -- supertux crashs from time to time - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed +Coding Standard +=============== +* use SCons instead of CMake + +* make code clean: "-O2", "-g3", + "-ansi", + "-pedantic", + "-Wall", + "-Wextra", + "-Wnon-virtual-dtor", + "-Weffc++", + "-Wconversion", + "-Werror", + "-Wshadow", + "-Wcast-qual", + "-Winit-self", # only works with >= -O1 + "-Wno-unused-parameter", + +* do not use raw pointer, especially not for Sprite and Surface + +* only do one variable initialization per line, not multiple as its + currently often done in initialization list + +* remove overuse of multi-inheritance + +* remove overuse of friend'ship + +* maybe mark interfaces as interfaces (ISerializable or SerializableInterface) + +* split files with multiple classes into multiple files with one class each + + +TODO +==== + +* GameObject::RemoveListenerListEntry: Ughs, somebody trying to + implement a list class within in the GameObject?! + +* replace random generator with mersene twister and/or move to external/ + +* check the code with Valgrind + +* static vs anonymous namespace + +* use Vector in Physics for 'a' and 'v' + +* add --datadir DIR (data/) and --userdir DIR (~/.supertux/) + +* make gravity a constant + +* funky side effect of too much global variables: when having a + savegame with large or firetux and then starting that game, Tux in + the menu background will grow and be visible that way for a fraction + of a second + +* write scripts for include sorting and include guard checking that + can be run automatically + +* md5.hpp and random_generator.hpp could go to external/ + +* rename Vector -> Vector2f + +* get rid of global SDL_Screen* screen variable + +* identify all global variables and make them ugly (g_ or globals::) + +* get rid of SCREEN_WIDTH/SCREEN_HEIGHT + +* is version.h actually needed? + +* resolution menu entry moves the wrong way around + +* write scripts to automatically check for: + + - all includes are relative to top level dir + + - include guards are proper + +* move SVN to http://code.google.com (maybe one day) + +* move bugtracker to http://code.google.com (much simpler, less useless) + +* convert worldmap from const lisp::Lisp* lisp to "const Reader&" + +* having dictionary_manager in Lisp is extremely ugly + +* enforce proper naming of files to match their class + +* get rid of DEBUG and conditional compilation, these should be + reserved for a few tiny cases, not spread all over the code + +* split particlesystem_interactive + +* centralize menus + +* make a proper class out of supertux/resources.hpp + +# EOF #