X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=861ec07b186d19db9b1a43f54d64d54843a61ab6;hb=c90c871ea557d6d53d546382932fe7f820dd4ee8;hp=6b33bb0fabf770ae9b935a452999194e7d512579;hpb=71b629db2424df0ca0ce875a241a5b2c494be0d7;p=supertux.git diff --git a/TODO b/TODO index 6b33bb0fa..861ec07b1 100644 --- a/TODO +++ b/TODO @@ -17,23 +17,39 @@ L: low priority ?: bug or feature? - needs discussion -[?] When jumping into a brick and there is a powerup, it should change - direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? [?] Default keyboard setup should change. Up will be needed for other features like going through doors and looking up, etc. +[H] Make sure there are no invalid tile numbers in the level files + - Tile 6 occurs in world1/level5.stl as well as other levels +[H] Adding objects should be done by adding them into a queue and then + physically added at the end of Sector::action() + - may cause crashes otherwise (due to iterators) + - see world1/level7.stl, killing the bombs +[H] Worldmap needs to allow multiple maps + - or just one big map with multiple worlds? [H] Change resolution to 800x600 - Levels need to be updated to resolution (half of the levels have been already updated) [H] Buttjump related things ? Right now only breaks bricks beneath tux - what else should it break - - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range + - Done--now needs to be tweaked - Animation (need images) ? Should disable Tux's movement temporarily (1 second?) [H] Tux should fall while walking in tiles that have a space between. - Possible solution: reduce Tux's width when checking collision with tiles +[H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer + types instead. +[H] Dead Tux/badguys should be drawn on top of the foreground layer +[H] Graphics + - New forest tileset + - Badguy sprites + - Tux's buttjump animation +[H] When bumping powerups, they should bounce away from the centre of Tux +[H] Backgrounds should be square tiles instead of just tiling one image + - Useful for vertical scrolling when we only want a sky background on the + top of the level [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -60,10 +76,6 @@ L: low priority [L] fadein/out for intro/extro would be nice [L] we only have a global counter for multiple coin blocks. This should be handled per block. -[L] AX_CHECK_GL produces an error during configure, when something in - configure.ac changed and it was automatically regenerated by make (instead - of the user doing ./autogen.sh) - Beyond Milestone2 -----------------