X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=861ec07b186d19db9b1a43f54d64d54843a61ab6;hb=c90c871ea557d6d53d546382932fe7f820dd4ee8;hp=061a10633656694ffb31bf92c1c939d2064296c9;hpb=f09e14d431eb3d71cd290a68171ab7e174583a6b;p=supertux.git diff --git a/TODO b/TODO index 061a10633..861ec07b1 100644 --- a/TODO +++ b/TODO @@ -1,54 +1,82 @@ -- To do for Milestone1 - +- To do for Milestone2 - http://super-tux.sf.net/ -Last update: May 3, 2004 - -These are mostly bugs: +High priority: milestone goals that should be implemented for next milestone +Medium priority: would be nice to have for next milestone, but should + be secondary to high priority goals +Low priority: things that should be fixed sometime +?: Things that need to be discussed to determine whether or not they should be + implemented Todo ---- +H: high priority +M: medium priority L: low priority +?: bug or feature? + - needs discussion -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error -[L] tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related -[L] fadein/out for intro/extro would be nice -[L] when bumping a special with 2 blocks at once, it won't change direction +[?] Default keyboard setup should change. Up will be needed for other features + like going through doors and looking up, etc. + +[H] Make sure there are no invalid tile numbers in the level files + - Tile 6 occurs in world1/level5.stl as well as other levels +[H] Adding objects should be done by adding them into a queue and then + physically added at the end of Sector::action() + - may cause crashes otherwise (due to iterators) + - see world1/level7.stl, killing the bombs +[H] Worldmap needs to allow multiple maps + - or just one big map with multiple worlds? +[H] Change resolution to 800x600 + - Levels need to be updated to resolution + (half of the levels have been already updated) +[H] Buttjump related things + ? Right now only breaks bricks beneath tux - what else should it break + - Should kill enemies with a certain range + - Done--now needs to be tweaked + - Animation (need images) + ? Should disable Tux's movement temporarily (1 second?) +[H] Tux should fall while walking in tiles that have a space between. + - Possible solution: reduce Tux's width when checking collision with tiles +[H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer + types instead. +[H] Dead Tux/badguys should be drawn on top of the foreground layer +[H] Graphics + - New forest tileset + - Badguy sprites + - Tux's buttjump animation +[H] When bumping powerups, they should bounce away from the centre of Tux +[H] Backgrounds should be square tiles instead of just tiling one image + - Useful for vertical scrolling when we only want a sky background on the + top of the level + +[M] Save score on per-level basis to make high-score +[M] Save time on per-level basis to make low-time-score +[M] Add bonus score for extra time left when finishing a level +[M] When aborting a level, lives and score should remain the same as they + were before. Solution: make more dependency between the game engine and + worldmap or just backup those variables before starting a level. - fixed? +[M] when bumping a special with 2 blocks at once, it won't change direction +[M] tux get killed if he kicks a iceblock while at the same time bouncing on +[M] You shouldn't be able to stand on invisible blocks, before you bumped them + the roof +[M] bombs should explode directly when hit by another bomb or a mr.iceblock + - right now they transform into a "squished mrbomb" + +[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... -- leveleditor crashs when pressing the button with the levelsettings - - -Stuff for past milestone1: --------------------------- -Note that this list is far from complete, but lists some bugs that we don't want -to touch before milestone1 at the moment. -- You shouldn't be able to stand on invisible blocks, before you bumped them -- bombs should explode directly when hit by another bomb or a mr.iceblock -- we only have a global counter for multiple coin blocks. This should be handled - per block. -- We should reduced the width of tux collision rectangle so that he falls easier - between 1 tile wide holes. - -Fixed ------ - -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- points aren't reset when gameover -- when jumping into the exit with a star, the endgame music will change back to - levelmusic after a short time -- when jupming against the 2nd multiple coin block in a level only 1 coin will - come out. -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore -- supertux crashs from time to time - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] catch exceptions thrown by lispreader +[L] fadein/out for intro/extro would be nice +[L] we only have a global counter for multiple coin blocks. This should be handled + per block. +Beyond Milestone2 +----------------- +- More things than just levels on the worldmap (similar to SMB3)