X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=6b8a2d133be515d22f89c55bbfad7c6ba18c59ec;hb=2dcdb5c4759e73d6961770fed7250a939be3063f;hp=894bfcc9ff89cd667c39477f3a7fde5301e723bc;hpb=200f4aa4ce33e1e06eaf85181eef827ce27c6cac;p=supertux.git diff --git a/TODO b/TODO index 894bfcc9f..6b8a2d133 100644 --- a/TODO +++ b/TODO @@ -63,7 +63,7 @@ L: low priority - implement tree (really?) - bring back stay on platform flag - make enemies bounce of upon each other again - - make enemies fall again + - make enemies fall again - ok -* activate/deactive enemies when on screen/away again - ok ** implement ability to cary mriceblock (and other objects) around - delayed for after big commit... @@ -84,7 +84,13 @@ L: low priority * check if unducking is actually possible or if something is in the way * fix flapping ** having a star doesn't kill enemies - ok - * tux always jumps to full height at the moment + * tux always jumps to full height at the moment - ok + * invisble blocks are visible and make the game crash when bumped - ok + * reimplement spikes as objects + * what to do when stuck under tiles (after using duck-sliding) + * do we want multi hit scores again? + * tux doesn't stop at igloo anymore + * background particle systems are too slow - ok --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff @@ -144,17 +150,12 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] Background code have the following bugs: - - Gradient in software rendering doesn't currently work (at least here). - Matze: can you give more details? The code looks perfectly fine to me [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level [M] when bumping a special with 2 blocks at once, it won't change direction [M] tux get killed if he kicks a iceblock while at the same time bouncing on -[M] You shouldn't be able to stand on invisible blocks, before you bumped them - the roof [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - Not sure if this would be gameplay wise.