X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=5858e197e7ee2eddc38f1be0f3f0071b2b2badae;hb=c2a0343d166e426a6a24c97ce608dc5ac7f217de;hp=737ba4f15a15c34623b94bb21ab82b66ef115d5c;hpb=c8febe6fde6ea4f809caecce9e6a52d05652b8e5;p=supertux.git diff --git a/TODO b/TODO index 737ba4f15..5858e197e 100644 --- a/TODO +++ b/TODO @@ -1,14 +1,84 @@ -- To do for Milestone1 - +- To do for Milestone2 - http://super-tux.sf.net/ -Last update: April 26, 2004 +High priority: milestone goals that should be implemented for next milestone +Medium priority: would be nice to have for next milestone, but should + be secondary to high priority goals +Low priority: things that should be fixed sometime +?: Things that need to be discussed to determine whether or not they should be + implemented -These are mostly bugs: +Todo +---- +H: high priority +M: medium priority +L: low priority +?: bug or feature? + - needs discussion -- supertux crashs from time to time -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- sometimes you die after being in pause modus and unpausing -- supertux lifting its feet for kicking is not drawn -- it looks like that Tux doesn't jump and duck at the same time -as it used to +[?] Default keyboard setup should change. Up will be needed for other features + like going through doors and looking up, etc. + +[H] Worldmap needs to allow multiple maps + - or just one big map with multiple worlds? +[H] Change resolution to 800x600 + - Levels need to be updated to resolution + - half of the levels have been already updated + - some fixed levels still have "glitches". See the menu level where + some of the tiles are "wrong" and don't fit +[H] Buttjump related things + - Should kill enemies with a certain range + - Done--now needs to be tweaked + - Animation (need images) + - Should be a powerup item + - Should break bricks if Tux is on top of bricks, otherwise it should + kill enemies within a close range. + - After enemy-kill is used, powerup should be removed from Tux +[H] Icebullet related things + - we should decide on specifics +[H] Tux should fall while walking in tiles that have a space between. + - Possible solution: reduce Tux's width when checking collision with tiles +[H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer + types instead. +[H] Graphics + - New forest tileset + - Badguy sprites + - Tux's buttjump animation +[H] Backgrounds should be square tiles instead of just tiling one image + - Useful for vertical scrolling when we only want a sky background on the + top of the level + - Support for this is already available using a paralax tilemap layer + +[M] There are some weird graphical glitches when Tux bumps more than one block + at the same time +[M] Save score on per-level basis to make high-score +[M] Save time on per-level basis to make low-time-score +[M] Add bonus score for extra time left when finishing a level +[M] When aborting a level, lives and score should remain the same as they + were before. Solution: make more dependency between the game engine and + worldmap or just backup those variables before starting a level. - fixed? +[M] when bumping a special with 2 blocks at once, it won't change direction +[M] tux get killed if he kicks a iceblock while at the same time bouncing on +[M] You shouldn't be able to stand on invisible blocks, before you bumped them + the roof + +[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy +[L] in the "Welcome to Antarctica" level, the blocks next to the first growup + look like there are 2 blocks above each other when bumping against them as + small tux... +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] catch exceptions thrown by lispreader +[L] fadein/out for intro/extro would be nice +[L] we only have a global counter for multiple coin blocks. This should be handled + per block. +[L] Show level number on top of the screen when playing the level +[L] Fix the door animation +[L] Prevent Tux from being able to jump over ending sequence triggers + +Beyond Milestone2 +----------------- +- More things than just levels on the worldmap (similar to SMB3)