X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=5228317660bedd2846cf3904e319622d3d627d48;hb=1d4f04476ae2c9e1530e48bb8881955d4a9d7238;hp=bacd1e724cc32b335642a3f60b6a032f9ab91eeb;hpb=8b667c97ef73b811b75727febeeb6c7cc8c5ceec;p=supertux.git diff --git a/TODO b/TODO index bacd1e724..522831766 100644 --- a/TODO +++ b/TODO @@ -63,7 +63,7 @@ L: low priority - implement tree (really?) - bring back stay on platform flag - make enemies bounce of upon each other again - - make enemies fall again + - make enemies fall again - ok -* activate/deactive enemies when on screen/away again - ok ** implement ability to cary mriceblock (and other objects) around - delayed for after big commit... @@ -84,6 +84,12 @@ L: low priority * check if unducking is actually possible or if something is in the way * fix flapping ** having a star doesn't kill enemies - ok + * tux always jumps to full height at the moment - ok + * invisble blocks are visible and make the game crash when bumped + * reimplement spikes as objects + * what to do when stuck under tiles (after using duck-sliding) + * do we want multi hit scores again? + * tux doesn't stop at igloo anymore --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff @@ -100,7 +106,7 @@ L: low priority [H] implement quadtree to speed up collision detection [?] remove badguyspecs and bitmask files ---Miscelaneous-- +--Miscellaneous-- [?] think about how to implement scripting, and how to make a simple and easy to use api for the scripting interface (language will probably be lua - just have to figure out how well we can do @@ -147,8 +153,6 @@ L: low priority - Gradient in software rendering doesn't currently work (at least here). Matze: can you give more details? The code looks perfectly fine to me -[M] There are some weird graphical glitches when Tux bumps more than one block - at the same time [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level @@ -156,19 +160,9 @@ L: low priority [M] tux get killed if he kicks a iceblock while at the same time bouncing on [M] You shouldn't be able to stand on invisible blocks, before you bumped them the roof -[M] Implement Unisolid type for tiles (where collisions from below are ignored). - - done [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - Not sure if this would be gameplay wise. -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] catch exceptions thrown by lispreader Beyond Milestone2 -----------------