X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=4d198357bc098bcf28dc44985ea731394636a970;hb=30f0f1d78e3f0bbbaf0b8d9d80fcbb579059941e;hp=ef55c15f7a430adf232e15b55a9320715a1aca51;hpb=3369ed08e4b7126af560dc5f9c3442fc76b43ab4;p=supertux.git diff --git a/TODO b/TODO index ef55c15f7..4d198357b 100644 --- a/TODO +++ b/TODO @@ -1,81 +1,3 @@ + TODO -- To do for Milestone2 - -http://super-tux.sf.net/ - -High priority: milestone goals that should be implemented for next milestone -Medium priority: would be nice to have for next milestone, but should - be secondary to high priority goals -Low priority: things that should be fixed sometime -?: Things that need to be discussed to determine whether or not they should be - implemented - -Todo ----- -H: high priority -M: medium priority -L: low priority -?: bug or feature? - - needs discussion - -[?] When jumping into a brick and there is a powerup, it should change - direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? -[?] Default keyboard setup should change. Up will be needed for other features - like going through doors and looking up, etc. - -[H] Make sure there are no invalid tile numbers in the level files - - Tile 6 occurs in world1/level5.stl as well as other levels -[H] Adding objects should be done by adding them into a queue and then - physically added at the end of Sector::action() - - may cause crashes otherwise (due to iterators) - - see world1/level7.stl, killing the bombs -[H] Worldmap needs to allow multiple maps - - or just one big map with multiple worlds? -[H] Change resolution to 800x600 - - Levels need to be updated to resolution - (half of the levels have been already updated) -[H] Buttjump related things - ? Right now only breaks bricks beneath tux - what else should it break - - Should kill enemies with a certain range - - Done--now needs to be tweaked - - Animation (need images) - ? Should disable Tux's movement temporarily (1 second?) -[H] Tux should fall while walking in tiles that have a space between. - - Possible solution: reduce Tux's width when checking collision with tiles -[H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer - types instead. -[H] Dead Tux/badguys should be drawn on top of the foreground layer -[H] Graphics - - New forest tileset - - Badguy sprites - - Tux's buttjump animation - -[M] Save score on per-level basis to make high-score -[M] Save time on per-level basis to make low-time-score -[M] Add bonus score for extra time left when finishing a level -[M] When aborting a level, lives and score should remain the same as they - were before. Solution: make more dependency between the game engine and - worldmap or just backup those variables before starting a level. - fixed? -[M] when bumping a special with 2 blocks at once, it won't change direction -[M] tux get killed if he kicks a iceblock while at the same time bouncing on -[M] You shouldn't be able to stand on invisible blocks, before you bumped them - the roof -[M] bombs should explode directly when hit by another bomb or a mr.iceblock - - right now they transform into a "squished mrbomb" - -[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] catch exceptions thrown by lispreader -[L] fadein/out for intro/extro would be nice -[L] we only have a global counter for multiple coin blocks. This should be handled - per block. - -Beyond Milestone2 ------------------ -- More things than just levels on the worldmap (similar to SMB3) +The TODO is now located at http://supertux.berlios.de/wiki/index.php/TODO