X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=4d198357bc098bcf28dc44985ea731394636a970;hb=30f0f1d78e3f0bbbaf0b8d9d80fcbb579059941e;hp=7da8d2e3a6b21f72a801d6e58ad5f4fa57e8a611;hpb=8a8be101a92b3da07141541263b3499bffea051b;p=supertux.git diff --git a/TODO b/TODO index 7da8d2e3a..4d198357b 100644 --- a/TODO +++ b/TODO @@ -1,68 +1,3 @@ + TODO -- To do for Milestone1 - -http://super-tux.sf.net/ - -Last update: May 3, 2004 - -These are mostly bugs: - -Todo ----- -H: high priority -L: low priority - -[H] AX_CHECK_GL produces an error during configure -[H] Change resolution to 800x600 - - Levels need to be updated to resolution - - Might still be some other bugs to iron out -[H] Buttjump related things - - Right now only breaks bricks beneath tux - - Should only work when Tux is bug - - Should kill enemies with a certain range - - Should disable Tux Temporarily - - Animation (need images) - - -[H] Camera movement shouldn't be so fast at the beggining, it takes the focus from - the game (backscrolling) -[H] Tux should fall while walking in tiles that have a space between. - -[M] Save score on per-level basis to make high-score -[M] Save time on per-level basis to make low-time-score -[M] Add bonus score for extra time left when finishing a level -[M] When aborting a level, lives and score should remain the same as they - were before. Solution: make more dependency between the game engine and worldmap - or just backup those variables before starting a level. - fixed? -[H] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[H] Enemies should turn upside down after being hit by an kicked - iceblock, fireball or bomb -[H] When jumping into a brick and there is a powerup, it should change direction or not, - depending where the collision was. It currently sucks. - -[M] when bumping a special with 2 blocks at once, it won't change direction -[M] tux get killed if he kicks a iceblock while at the same time - bouncing on the roof - -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] catch exceptions thrown by lispreader -[L] fadein/out for intro/extro would be nice - - -Stuff for past milestone1: --------------------------- -Note that this list is far from complete, but lists some bugs that we don't want -to touch before milestone1 at the moment. -- You shouldn't be able to stand on invisible blocks, before you bumped them -- bombs should explode directly when hit by another bomb or a mr.iceblock -- we only have a global counter for multiple coin blocks. This should be handled - per block. -- We should reduced the width of tux collision rectangle so that he falls easier - between 1 tile wide holes. -- The enabled/disabled icon in the options shouldn't be a cross. Some people - think the options are disabled because they're crossed. Better use a green - check mark. - +The TODO is now located at http://supertux.berlios.de/wiki/index.php/TODO