X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=49cd9f6fcf16f6e2f6636dde17d37c03de168f3b;hb=d326ef9d590560dc71a92535626111136602ee90;hp=9c9f4650baffa31dbc84acce52c3c5f94c76d576;hpb=740542b5e1b9bee9bf10ccf162c574b6ce0fbe77;p=supertux.git diff --git a/TODO b/TODO index 9c9f4650b..49cd9f6fc 100644 --- a/TODO +++ b/TODO @@ -45,8 +45,6 @@ L: low priority - implement wingling - implement tree (really?) - bring back stay on platform flag - - make enemies bounce of upon each other again - - make enemies fall again - ok ** implement ability to cary mriceblock (and other objects) around - delayed for after big commit... * smoke clouds are too fast @@ -68,14 +66,12 @@ L: low priority [L] rename gameloop.* files to gamesession.* [L] rename GameObject::action to GameObject::update() [L] use physfs for loading files -[L] eventually move over new lispreader code from tuxkart [L] change physics class y-velocity-coordinate to be like all other y-coordinates again (positive y to go down) [M] harmonize to 1 single gameloop that switches between title, worldmap, ingame mode and eventually leveleditor mode [H] introduce a special mode in DrawingContext for objects that want to draw themselfes. This could speed up rendering of tilemaps. -[?] remove badguyspecs and bitmask files [M] Make the gamelogic run in a fixed logical framerate --Miscellaneous-- @@ -121,7 +117,6 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] Tiles constructed with image-region are not drawn coordinates < 0 [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -135,3 +130,5 @@ L: low priority Beyond Milestone2 ----------------- - More things than just levels on the worldmap (similar to SMB3) +- if we have a logical framerate we could record/play demos by simply storing + the pressed keys in each frame...