X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=429c4ca1b0fd91c15b15847264220b1cb8307696;hb=8b6a2842d48b1fc14156b9c5e99e079d6cc34ccb;hp=c9fe07e22c0c5290e0dcc1ab504c8d682c836ef9;hpb=21616b5c75bf0575b318b790d9b7442bdddef3cf;p=supertux.git diff --git a/TODO b/TODO index c9fe07e22..429c4ca1b 100644 --- a/TODO +++ b/TODO @@ -23,19 +23,20 @@ L: low priority [?] Default keyboard setup should change. Up will be needed for other features like going through doors and looking up, etc. +[H] Make sure there are no invalid tile numbers in the level files + - Tile 6 occurs in world1/level5.stl as well as other levels +[H] Worldmap needs to allow multiple maps [H] Change resolution to 800x600 - Levels need to be updated to resolution (half of the levels have been already updated) [H] Buttjump related things ? Right now only breaks bricks beneath tux - what else should it break - - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range + - Done--now needs to be tweaked - Animation (need images) ? Should disable Tux's movement temporarily (1 second?) [H] Tux should fall while walking in tiles that have a space between. - - Possible solution: reduce Tux's width -[H] When you jump into the roof or a bonus and fall back down you collide with - the badguys twice. Noticable with iceblocks. (level 15) + - Possible solution: reduce Tux's width when checking collision with tiles [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -62,10 +63,6 @@ L: low priority [L] fadein/out for intro/extro would be nice [L] we only have a global counter for multiple coin blocks. This should be handled per block. -[L] AX_CHECK_GL produces an error during configure, when something in - configure.ac changed and it was automatically regenerated by make (instead - of the user doing ./autogen.sh) - Beyond Milestone2 -----------------