X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=1f54d7e572722bbfffe9be2d241fdf1da7e7b9a4;hb=de20db8e87d59e923428410527c25b2a2626a899;hp=dcf60b2235bd61930cab472c2b18491f65512169;hpb=52479bc0446fb887e43201c1c33a5817c9f46747;p=supertux.git diff --git a/TODO b/TODO index dcf60b223..1f54d7e57 100644 --- a/TODO +++ b/TODO @@ -2,16 +2,80 @@ - To do for Milestone1 - http://super-tux.sf.net/ -Last update: April 26, 2004 +Last update: May 3, 2004 These are mostly bugs: -- supertux crashs from time to time -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- sometimes you die after being in pause modus and unpausing -- sometimes the level restarts/you die after collecing a growup -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so -- fadein/out for intro/extro would be nice +Todo +---- +H: high priority +L: low priority + +[H] Frame ratio code has been changed and so the animation may need tuning. + Somebody do some testing and change the definitions regarding this. +[M] When aborting a level, lives and score should remain the same as they + were before. Solution: make more dependency between the game engine and worldmap + or just backup those variables before starting a level. +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] Backscroll is really messed up right now :) +[L] change lispreader to throw exceptions instead of simply assert() on + syntax error +[L] tux sometimes makes short jumps in the endsequence, mostly when + going through the goal with a small jump, might be old_up related +[L] fadein/out for intro/extro would be nice +[L] when bumping a special with 2 blocks at once, it won't change direction +[L] tux get killed if he kicks a iceblock while at the same time + bouncing on the roof +[L] in the "Welcome to Antarctica" level, the blocks next to the first growup + look like there are 2 blocks above each other when bumping against them as + small tux... +[L] Enemies should turn upside down after being hit by an kicked + iceblock + +Stuff for past milestone1: +-------------------------- +Note that this list is far from complete, but lists some bugs that we don't want +to touch before milestone1 at the moment. +- You shouldn't be able to stand on invisible blocks, before you bumped them +- bombs should explode directly when hit by another bomb or a mr.iceblock +- we only have a global counter for multiple coin blocks. This should be handled + per block. +- We should reduced the width of tux collision rectangle so that he falls easier + between 1 tile wide holes. +- The enabled/disabled icon in the options shouldn't be a cross. Some people + think the options are disabled because they're crossed. Better use a green + check mark. +Fixed +----- + +- leveleditor lacks enemies support - fixed +- points aren't reset when gameover +- when jumping into the exit with a star, the endgame music will change back to + levelmusic after a short time +- when jupming against the 2nd multiple coin block in a level only 1 coin will + come out. +- when you interrupted the intro (by going to credits for example) and go back + to it, tux doesn't jump anymore +- supertux crashs from time to time - fixed +- mriceblock doesn't fall down when being squished in the air - fixed +- It's not possible to duck while jumping - fixed +- Intro/Extro textspeed is CPU dependent - fixed +- sometimes the level restarts/you die after collecing a growup - fixed +- mriceblock doesn't disapear after being kicked my another iceblock, + not sure when exactly it happens, might depend on direction or so - fixed +- Life counter should be decreased once the die-animation starts, + not when it ends - fixed +- background in underground levels scrolls far too slow, makes them + hardly playable, since once too easily get focused on the + background instead of the playfield - fixed +- tux can be killed by back bouncing iceblocks in the exit sequence + (all enemies should be removed/turned to coins once the exit + sequence started) - fixed +- leveleditor crashs when pressing the button with the levelsettings - fixed +- titlescreen level doesn't seamlessly wrap around, might be due to the new + scrolling code or due to the worldmap doing the drawing - fixed \ No newline at end of file