X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=1f54d7e572722bbfffe9be2d241fdf1da7e7b9a4;hb=de20db8e87d59e923428410527c25b2a2626a899;hp=d3b281a58e9cb0c21b0f733f403e6e6194f5a8b2;hpb=77c00ed5e8fec665aea5dee8703c752461eebdf1;p=supertux.git diff --git a/TODO b/TODO index d3b281a58..1f54d7e57 100644 --- a/TODO +++ b/TODO @@ -11,16 +11,15 @@ Todo H: high priority L: low priority -[H] background in underground levels scrolls far too slow, makes them - hardly playable, since once too easily get focused on the - background instead of the playfield [H] Frame ratio code has been changed and so the animation may need tuning. Somebody do some testing and change the definitions regarding this. [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. -[L] intro doesn't seamlessly wrap around, might be due to the new - scrolling code or due to the worldmap doing the drawing +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on syntax error @@ -30,17 +29,11 @@ L: low priority [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time bouncing on the roof -[L] tux can be killed by back bouncing iceblocks in the exit sequence - (all enemies should be removed/turned to coins once the exit - sequence started) [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... -[L] Life counter should be decreased once the die-animation starts, - not when it ends [L] Enemies should turn upside down after being hit by an kicked iceblock -- leveleditor crashs when pressing the button with the levelsettings Stuff for past milestone1: @@ -60,7 +53,7 @@ to touch before milestone1 at the moment. Fixed ----- -- leveleditor lacks enemies support (will be fixed soon by Tobias) +- leveleditor lacks enemies support - fixed - points aren't reset when gameover - when jumping into the exit with a star, the endgame music will change back to levelmusic after a short time @@ -75,4 +68,14 @@ Fixed - sometimes the level restarts/you die after collecing a growup - fixed - mriceblock doesn't disapear after being kicked my another iceblock, not sure when exactly it happens, might depend on direction or so - fixed - +- Life counter should be decreased once the die-animation starts, + not when it ends - fixed +- background in underground levels scrolls far too slow, makes them + hardly playable, since once too easily get focused on the + background instead of the playfield - fixed +- tux can be killed by back bouncing iceblocks in the exit sequence + (all enemies should be removed/turned to coins once the exit + sequence started) - fixed +- leveleditor crashs when pressing the button with the levelsettings - fixed +- titlescreen level doesn't seamlessly wrap around, might be due to the new + scrolling code or due to the worldmap doing the drawing - fixed \ No newline at end of file