X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=TODO;h=1f54d7e572722bbfffe9be2d241fdf1da7e7b9a4;hb=de20db8e87d59e923428410527c25b2a2626a899;hp=17a8a54160fbd708118682be9e9ee1a04f3a3ec1;hpb=08d89832304604aee73abe654c151378d333ffd2;p=supertux.git diff --git a/TODO b/TODO index 17a8a5416..1f54d7e57 100644 --- a/TODO +++ b/TODO @@ -20,8 +20,6 @@ L: low priority menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) -[L] titlescreen level doesn't seamlessly wrap around, might be due to the new - scrolling code or due to the worldmap doing the drawing [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on syntax error @@ -78,4 +76,6 @@ Fixed - tux can be killed by back bouncing iceblocks in the exit sequence (all enemies should be removed/turned to coins once the exit sequence started) - fixed -- leveleditor crashs when pressing the button with the levelsettings - fixed \ No newline at end of file +- leveleditor crashs when pressing the button with the levelsettings - fixed +- titlescreen level doesn't seamlessly wrap around, might be due to the new + scrolling code or due to the worldmap doing the drawing - fixed \ No newline at end of file