X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=Makefile;h=2e7440438d99c518d3d97d047d84b91017123c79;hb=4915ff573cd77908effc5413e931166fcc8b4721;hp=181c39be25ebb543c44b51750e5ed2c404c23ade;hpb=dd1fd47eb952a1f2659f94e03051b006a4c04ed7;p=supertux.git diff --git a/Makefile b/Makefile index 181c39be2..2e7440438 100644 --- a/Makefile +++ b/Makefile @@ -27,15 +27,15 @@ JOY=YES #undefine this for non debugging compilation -DEBUG_FLAG=-DDEBUG +DEBUG_FLAG=-DDEBUG -pg # Defaults for Linux: TARGET=supertux TARGET_DEF=LINUX -CFLAGS=-Wall -O2 $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\" \ - -D$(NOSOUNDFLAG) -D$(TARGET_DEF) -DJOY_$(JOY) $(DEBUG_FLAG) +CFLAGS=-Wall-O2 $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\" \ + -D$(NOSOUNDFLAG) -D$(NOOPENGLFLAG) -D$(TARGET_DEF) -DJOY_$(JOY) $(DEBUG_FLAG) # Other definitions: @@ -43,17 +43,19 @@ CFLAGS=-Wall -O2 $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\" \ SDL_MIXER=-lSDL_mixer SDL_IMAGE=-lSDL_image NOSOUNDFLAG=__SOUND +NOOPENGLFLAG=__OPENGL +DEBUG_LIB= #-lefence SDL_LIB=$(SDL_MIXER) $(SDL_IMAGE) $(SDL_LDFLAGS) SDL_CFLAGS := $(shell sdl-config --cflags) SDL_LDFLAGS := $(shell sdl-config --libs) GL_LIB = -L/usr/X11R6/lib -lGL installbin = install -g $(USERNAME) -o $(USERNAME) -m 755 installdat = install -g $(USERNAME) -o $(USERNAME) -m 644 - +CC = gcc OBJECTS=obj/supertux.o obj/setup.o obj/intro.o obj/title.o obj/scene.o obj/collision.o obj/bitmask.o obj/type.o \ - obj/timer.o obj/texture.o obj/badguy.o obj/special.o obj/world.o obj/player.o obj/level.o obj/gameloop.o \ - obj/screen.o obj/sound.o obj/high_scores.o obj/menu.o obj/leveleditor.o + obj/timer.o obj/text.o obj/texture.o obj/badguy.o obj/special.o obj/world.o obj/player.o obj/level.o obj/gameloop.o \ + obj/screen.o obj/sound.o obj/high_scores.o obj/menu.o obj/leveleditor.o obj/globals.o obj/button.o obj/physic.o # Make commands: @@ -76,6 +78,12 @@ uninstall: nosound: make supertux SDL_MIXER= NOSOUNDFLAG=NOSOUND +noopengl: + make supertux GL_LIB= NOOPENGLFLAG=NOOPENGL + +nosoundopengl: + make supertux GL_LIB= SDL_MIXER= NOSOUNDFLAG=NOSOUND NOOPENGLFLAG=NOOPENGL + win32: make TARGET_DEF=WIN32 TARGET=supertux.exe \ DATA_PREFIX=data/ @@ -91,100 +99,81 @@ clean: # Main executable: $(TARGET): $(OBJECTS) - $(CC) $(CFLAGS) $(OBJECTS) -o $(TARGET) $(SDL_LIB) $(GL_LIB) + $(CC) $(CFLAGS) $(OBJECTS) -o $(TARGET) $(SDL_LIB) $(GL_LIB) $(DEBUG_LIB) # Objects: -obj/supertux.o: src/supertux.c src/supertux.h src/defines.h src/globals.h \ - obj/setup.o obj/intro.o obj/title.o obj/gameloop.o \ - obj/screen.o obj/sound.o obj/leveleditor.o +obj/supertux.o: src/supertux.c $(CC) $(CFLAGS) src/supertux.c -c -o obj/supertux.o -obj/setup.o: src/setup.c src/setup.h obj/sound.o \ - src/defines.h src/globals.h obj/screen.o +obj/setup.o: src/setup.c $(CC) $(CFLAGS) src/setup.c -c -o obj/setup.o -obj/intro.o: src/intro.c src/intro.h \ - src/defines.h src/globals.h src/screen.h +obj/intro.o: src/intro.c $(CC) $(CFLAGS) src/intro.c -c -o obj/intro.o -obj/title.o: src/title.c src/title.h \ - src/defines.h src/globals.h src/screen.h +obj/title.o: src/title.c $(CC) $(CFLAGS) src/title.c -c -o obj/title.o -obj/level.o: src/level.c src/defines.h src/globals.h \ - src/level.h src/gameloop.h src/screen.h src/badguy.h +obj/level.o: src/level.c $(CC) $(CFLAGS) src/level.c -c -o obj/level.o -obj/scene.o: src/scene.c src/scene.h \ - src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/scene.o: src/scene.c $(CC) $(CFLAGS) src/scene.c -c -o obj/scene.o -obj/collision.o: src/collision.c src/collision.h \ - src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/collision.o: src/collision.c $(CC) $(CFLAGS) src/collision.c -c -o obj/collision.o -obj/bitmask.o: src/bitmask.c src/bitmask.h \ - src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/bitmask.o: src/bitmask.c $(CC) $(CFLAGS) src/bitmask.c -c -o obj/bitmask.o -obj/type.o: src/type.c src/type.h \ - src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/type.o: src/type.c $(CC) $(CFLAGS) src/type.c -c -o obj/type.o -obj/timer.o: src/timer.c src/timer.h \ - src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/timer.o: src/timer.c $(CC) $(CFLAGS) src/timer.c -c -o obj/timer.o -obj/texture.o: src/texture.c src/texture.h \ - src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/texture.o: src/texture.c $(CC) $(CFLAGS) src/texture.c -c -o obj/texture.o -obj/badguy.o: src/badguy.c src/badguy.h \ - src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/text.o: src/text.c + $(CC) $(CFLAGS) src/text.c -c -o obj/text.o + +obj/badguy.o: src/badguy.c $(CC) $(CFLAGS) src/badguy.c -c -o obj/badguy.o -obj/special.o: src/special.c src/special.h \ - src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/special.o: src/special.c $(CC) $(CFLAGS) src/special.c -c -o obj/special.o -obj/world.o: src/world.c src/world.h \ - src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/world.o: src/world.c $(CC) $(CFLAGS) src/world.c -c -o obj/world.o -obj/player.o: src/player.c src/player.h \ - src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \ - src/setup.h obj/level.o +obj/player.o: src/player.c $(CC) $(CFLAGS) src/player.c -c -o obj/player.o -obj/gameloop.o: src/gameloop.c src/gameloop.h \ - src/defines.h src/globals.h src/screen.h obj/sound.o \ - src/setup.h obj/level.o obj/player.o +obj/gameloop.o: src/gameloop.c $(CC) $(CFLAGS) src/gameloop.c -c -o obj/gameloop.o -obj/screen.o: src/screen.c src/defines.h src/globals.h src/screen.h +obj/screen.o: src/screen.c $(CC) $(CFLAGS) src/screen.c -c -o obj/screen.o -obj/sound.o: src/sound.c src/defines.h src/globals.h src/sound.h +obj/sound.o: src/sound.c $(CC) $(CFLAGS) src/sound.c -c -o obj/sound.o -obj/high_scores.o: src/high_scores.c src/defines.h src/globals.h \ - obj/sound.o +obj/high_scores.o: src/high_scores.c $(CC) $(CFLAGS) src/high_scores.c -c -o obj/high_scores.o -obj/menu.o: src/menu.c src/defines.h src/globals.h \ - obj/sound.o src/menu.h src/leveleditor.h +obj/menu.o: src/menu.c $(CC) $(CFLAGS) src/menu.c -c -o obj/menu.o -obj/leveleditor.o: src/leveleditor.c src/defines.h src/globals.h \ - src/leveleditor.h src/gameloop.h src/screen.h src/badguy.h - $(CC) $(CFLAGS) src/leveleditor.c -c -o obj/leveleditor.o \ No newline at end of file +obj/leveleditor.o: src/leveleditor.c + $(CC) $(CFLAGS) src/leveleditor.c -c -o obj/leveleditor.o + +obj/globals.o: src/globals.c + $(CC) $(CFLAGS) src/globals.c -c -o obj/globals.o + +obj/button.o: src/button.c + $(CC) $(CFLAGS) src/button.c -c -o obj/button.o + +obj/physic.o: src/physic.c + $(CC) $(CFLAGS) src/physic.c -c -o obj/physic.o \ No newline at end of file