X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=LEVELDESIGN;h=216200d40d53cff11840b4a0870d886273897bad;hb=3af1e10d4e7f6ba11b238790c5a0da53772babd7;hp=1c4c81144f672f077ffc14c06e4f9f52b11fa009;hpb=1299139d443ce1236ca706338e070d1a70b93764;p=supertux.git diff --git a/LEVELDESIGN b/LEVELDESIGN index 1c4c81144..216200d40 100644 --- a/LEVELDESIGN +++ b/LEVELDESIGN @@ -1,43 +1,143 @@ -HEAD: --------- - -1. Name of the level. -2. The time you have to finish the level. -3. Defines the music file, which should be played. -4,5,6. RGB values for the background of the level. -7. Defines the level's length. - -Example: ----------- -Antarctica -240 -ji_turn.it -128 -192 -255 -375 - -MAIN: -------- - -Levels are created with the following characters: -(15 lines and as many columns as defined in the seventh line of the levelfile) - -X/x <- Brick0 -Y/y <- Brick1 -A/B/! <- Box full -a <- Box empty -C-F <- Cloud0 -c-f <- Cloud1 -G-J <- Bkgd0 -g-j <- Bkgd1 -# <- Solid0 -[ <- Solid1 -= <- Solid2 -] <- Solid3 -$ <- Distro -^ <- Waves -* <- Poletop -| <- Pole -\ <- Flag -& <- Water \ No newline at end of file + +- Level editing for SuperTux - +http://super-tux.sf.net/ + +Last update: April 26, 2004 + +This document describes both the level format and +the level editor. + += LEVEL FORMAT = + +The level format used to be pretty easy to understand, but it +is now more complex. +Anyway, should be pretty usefull to know a bit of it, when you +want to do stuff just as to just change the author's name or +something small. + +It uses the Lisp syntax and is pretty intuitive. Here have a +look at a quotation: +(Comments can be made using ';') + +; This is a comment! +(supertux-level +; a few level's info: version, author and level's name + (version 1) + (author "Ingo Ruhnke") + (name "Night Chill") +; number of tiles used (currently the height has to be 15) + (width 515) + (height 15) +; Tux starts position + (start_pos_x 100) + (start_pos_y 170) +; Background image, if any is specified, the color below will be used + (background "") +; Music file + (music "Mortimers_chipdisko.mod") +; Colors, as you can see you can have different colors in the top +; and in the bottom, thus creating a gradient + (bkgd_red_top 0) + (bkgd_green_top 0) + (bkgd_blue_top 0) + (bkgd_red_bottom 120) + (bkgd_green_bottom 120) + (bkgd_blue_bottom 0) +; Time (it is not in seconds!) + (time 300) +; Gravity to be used (you should let it stay in 10 for ordinary levels) + (gravity 10) +; The particle system allows that images can be displaying simulating weather +; In the writing of this text, both "snow" and "clouds" are supported + (particle_system "snow") +; Theme is the tiles look that are used + (theme "antarctica") + (interactive-tm +; here goes a lot of numbers that are the tiles places + ) +; Reset points, there can be more than one +; Reset points are positions where the player passes through and +; if he dies, he will be back to there. They are invisible + (reset-points + (point (x 6988) (y 222)) + ) +; Objects include enemies, may include more stuff in the future +; just as moving plataforms... + (objects + (mriceblock (x 13919) (y 384)) + (mriceblock (x 14258) (y 366)) + (mriceblock (x 12996) (y 248)) + (mriceblock (x 13058) (y 250)) + (mriceblock (x 12933) (y 245)) + ) + ) + + += LEVEL EDITORS = + +USING THE BUILT-IN LEVEL EDITOR: +-------------------------------- + +When opening the leveleditor, a menu will appear. This +menu can be used to select or add level subsets. +A level subset is a collection of levels. Subsets can be chose +during gameplay when starting a game. + +After selecting the subset, have a look at the level editor. +The button bar in the right is the place where you can control +the actions related with editing. You can select levels and add +throught there. +To select tiles (foreground or background) and enemies, the button +bar is the right place. There you can also save, test and setup +the level. It is also possible between two selection cursors! Give +a try to both. +A right click in a button bar button will give you a description +and a shortcut for it. + +To change a tile, just press the tile you want to change with a +mouse left click. The current tile will be used. Depending +on the selection behavior, you can or not select more +than one tiles. +To scroll, you just have to point over the two arrow buttons, or +use the right button click. + +There is a small help that can be reached by pressing F1. + +To go back to the menu, just press Esc. + +The levels are saved under a .supertux/levels directory in +your home directory. + +FIXME: this description of the built-in level editor are +out dated. Anyway, it is yet being developed. + +USING FLEXLAY: +-------------- + +FlexLay is an external project (it even uses different libraries) +that is developed by Ingo Ruhnke and supports a lot of different +games, including SuperTux (or else we wouldn't mention it :) ). + +Anyway, it is pretty easy to use and a lot more advanced than +the internal one. So, if you are considering in doing a few levels +for us, it may be a good idea to check this out. + +There isn't currently any webpage for it, just go to our webpage and +you should find a download of this program. + +The only cons it has is that you have to have an accelerated +videocard (with the drivers working, obviously). Anyway shouldn't +be a problem nowadays. +For linux, we advise nvidia videocards with the use of nvidia's closed +drivers. ATI drivers should be enough to run this game though. + + += CONCLUSION = + +To sum up, go and do lots of levels and HAVE FUN!! + +Please, send your levels or any art you created to the SuperTux's +mailinglist or to the maintainer (look at AUTHORS). + + +- SuperTux developers