X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=LEVELDESIGN;h=030d1909d42e30f6650f60920eda964663e52535;hb=b51665e5a1fdd19972691cfe1c33f108ad97e727;hp=4355a767fd434f9302bf5e718ecf653d9dd54369;hpb=3d9f987840ae48ab5d2c062c699ea0748ab97b8a;p=supertux.git diff --git a/LEVELDESIGN b/LEVELDESIGN index 4355a767f..030d1909d 100644 --- a/LEVELDESIGN +++ b/LEVELDESIGN @@ -41,6 +41,9 @@ prefix-ed by a ';', describe what everything is about. ; Naming sectors is usefull to for swapping ; "main" sectors are the ones that the player will start in (name "main") +; Setup an end sequence animation (blank for nothing). +; Currently supported is fireworks that displays fireworks on exit. + (end-sequence-animation "fireworks") ; Level's gravity (better let it 10) (gravity 10) ; We can have one or more playerspawn that can be used by doors.