X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=CHANGES.txt;h=a1aecaad90fed1c8bc52af9d49d22a179144acb4;hb=9d1f5cf0d4a76fcd05d7dcab156bf23ca3a01638;hp=626cd73accbc500ed1abdd3b4ef3bce21a42e4a4;hpb=634d9e26d20c8873bc3f4f23fb99f218ba4c8bd6;p=supertux.git diff --git a/CHANGES.txt b/CHANGES.txt index 626cd73ac..a1aecaad9 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -7,6 +7,27 @@ http://www.newbreedsoftware.com/supertux/ 0.0.6 - current CVS version --------------------------- + * Provided hint for fixing memory leak when fullscreen is toggled. + Ricardo Cruz + + * Made the code more flexible. This means we could add support for two-player games + relativly easily and add tons of bad guys in the future. + Tobias Glaesser + + * You can achieve as many frames as your hardware allows now. + Tobias Glaesser + + * Timers calculate with the real time now. + (FIXME: Pause doesn't work properly for now) + Tobias Glaesser + + * Introduced highly experimental OpenGL mode. + Tobias Glaesser + + * Restructured much code or even all code of SuperTux in an object orientated way. + Yeah, that's even possible in C and brought many new source-files to us. ;) + Tobias Glaesser + * Fixes and improvements for the leveleditor. Ricardo Cruz