X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=CHANGES.txt;h=4fbaf5cf87880e13509dbcd5b8bfba9caa816d15;hb=4915ff573cd77908effc5413e931166fcc8b4721;hp=d831b85371c3cf5e6eebda31e1efdbecee30a001;hpb=e9a3a0d09cd27bfa2d06c27cc8b880f1cfd69b87;p=supertux.git diff --git a/CHANGES.txt b/CHANGES.txt index d831b8537..4fbaf5cf8 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -7,6 +7,37 @@ http://www.newbreedsoftware.com/supertux/ 0.0.6 - current CVS version --------------------------- + * Added realistic physic. Only implemented for the bad money atm. + Tobias Glaesser + + * Created new letters. + Ingo Ruhnke + + * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was) + Tobias Glaesser + + * Flexible font (text) handling. + Tobias Glaesser + + * Rewritten menu code. + Tobias Glaesser + + * Upgrades go into the opposite direction Tux collided with. + Ricardo Cruz + + * First implementation of a graphical leveleditor interface. + Tobias Glaesser + + * You can test levels directly in the leveleditor. + Ricardo Cruz & Tobias Glaesser + + * Reinit timers when tux dies. + Duong-Khang NGUYEN + + * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible + to play the game in OpenGl mode with the most graphic cards now. + Tobias Glaesser + * Added optional backgrounds for levels. Tobias Glaesser