X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=CHANGES.txt;h=4fbaf5cf87880e13509dbcd5b8bfba9caa816d15;hb=4915ff573cd77908effc5413e931166fcc8b4721;hp=a725df6af636f1afaf7bd3df718aa6d92f583c47;hpb=5dcd0555136c88f598e05fa23420a48de5d0251a;p=supertux.git diff --git a/CHANGES.txt b/CHANGES.txt index a725df6af..4fbaf5cf8 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -7,12 +7,144 @@ http://www.newbreedsoftware.com/supertux/ 0.0.6 - current CVS version --------------------------- + * Added realistic physic. Only implemented for the bad money atm. + Tobias Glaesser + + * Created new letters. + Ingo Ruhnke + + * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was) + Tobias Glaesser + + * Flexible font (text) handling. + Tobias Glaesser + + * Rewritten menu code. + Tobias Glaesser + + * Upgrades go into the opposite direction Tux collided with. + Ricardo Cruz + + * First implementation of a graphical leveleditor interface. + Tobias Glaesser + + * You can test levels directly in the leveleditor. + Ricardo Cruz & Tobias Glaesser + + * Reinit timers when tux dies. + Duong-Khang NGUYEN + + * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible + to play the game in OpenGl mode with the most graphic cards now. + Tobias Glaesser + + * Added optional backgrounds for levels. + Tobias Glaesser + + * First code to optimize the FPS. The maximum are 100 FPS. + Tobias Glaesser + + * Introduced command line option --show-fps. It's self-describing. :) + Tobias Glaesser + + * Text is displayed correctly in OpenGL mode now. + Tobias Glaesser + + * Alpha works in OpenGL mode now. + Tobias Glaesser + + * Rewrite of text/font related code, which should bring huge performance increases to you. + Tobias Glaesser + + * Added a highscore background and improved the name input code. + Tobias Glaesser + + * Added feature to enter your name for a new highscore. + Ricardo Cruz + + * Grid support for the leveleditor and you can look + what's inside a brick now. + Ricardo Cruz + + * Initial infrastructure for mapping keys. + Tobias Glaesser & Ricardo Cruz + + * Fixed a little displaying bug of upgrades. + Ricardo Cruz + + * Improved and fixed the sound support another time. + Duong-Khang NGUYEN + + * Fixed uncorrect use of TIME_WARNING. + Duong-Khang NGUYEN + + * Provided hint for fixing memory leak when fullscreen is toggled. + Ricardo Cruz + + * Made the code more flexible. This means we could add support for two-player games + relativly easily and add tons of bad guys in the future. + Tobias Glaesser + + * You can achieve as many frames as your hardware allows now. + Tobias Glaesser + + * Timers calculate with the real time now. + (FIXME: Pause doesn't work properly for now) + Tobias Glaesser + + * Introduced highly experimental OpenGL mode. + Tobias Glaesser + + * Restructured much code or even all code of SuperTux in an object orientated way. + Yeah, that's even possible in C and brought many new source-files to us. ;) + Tobias Glaesser + + * Fixes and improvements for the leveleditor. + Ricardo Cruz + + * WIN32 build fixes and memory freeing fixes. + Duong-Khang NGUYEN + + * Can now hold and shoot laptops by holding fire and approaching a flat one. + Dan Koestler + + * Fixed possible segfaults. + Tobias Glaesser + + * Reorganized level-code and introced level-subset-structure. + Tobias Glaesser + + * Fixed Amiga/MorphOS build problem. + SixK + + * Improved menu. + Tobias Glaesser + + * Fixed the menu-flickering and added a cool shadow effect. + Ricardo Cruz & Tobias Glaesser + + * Fixed some issues around our new leveleditor. + Tobias Glaesser + + * New leveleditor! I'd like to put a second and a third exclamation mark here. :) + Ricardo Cruz + + * Added: stereo sounds + Duong-Khang NGUYEN + * Added: displaying tux left Tobias Glaesser * Added: --disable-music and music on/off menu option Duong-Khang NGUYEN + * Changed out some music. Created sped-up versions of songs for when + time is running out. + Bill Kendrick + + * New laptop enemy graphics. Sounds when you stomp and kick them. + Bill Kendrick + 0.0.5 - December 24th, 2003 ---------------------------