X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=CHANGES.txt;h=4fbaf5cf87880e13509dbcd5b8bfba9caa816d15;hb=4915ff573cd77908effc5413e931166fcc8b4721;hp=9d1c9af845e4b727061c1b79864cf4c5123d35f5;hpb=02ef86da325f03b198164f9f44e1d2344432ce95;p=supertux.git diff --git a/CHANGES.txt b/CHANGES.txt index 9d1c9af84..4fbaf5cf8 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -7,6 +7,116 @@ http://www.newbreedsoftware.com/supertux/ 0.0.6 - current CVS version --------------------------- + * Added realistic physic. Only implemented for the bad money atm. + Tobias Glaesser + + * Created new letters. + Ingo Ruhnke + + * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was) + Tobias Glaesser + + * Flexible font (text) handling. + Tobias Glaesser + + * Rewritten menu code. + Tobias Glaesser + + * Upgrades go into the opposite direction Tux collided with. + Ricardo Cruz + + * First implementation of a graphical leveleditor interface. + Tobias Glaesser + + * You can test levels directly in the leveleditor. + Ricardo Cruz & Tobias Glaesser + + * Reinit timers when tux dies. + Duong-Khang NGUYEN + + * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible + to play the game in OpenGl mode with the most graphic cards now. + Tobias Glaesser + + * Added optional backgrounds for levels. + Tobias Glaesser + + * First code to optimize the FPS. The maximum are 100 FPS. + Tobias Glaesser + + * Introduced command line option --show-fps. It's self-describing. :) + Tobias Glaesser + + * Text is displayed correctly in OpenGL mode now. + Tobias Glaesser + + * Alpha works in OpenGL mode now. + Tobias Glaesser + + * Rewrite of text/font related code, which should bring huge performance increases to you. + Tobias Glaesser + + * Added a highscore background and improved the name input code. + Tobias Glaesser + + * Added feature to enter your name for a new highscore. + Ricardo Cruz + + * Grid support for the leveleditor and you can look + what's inside a brick now. + Ricardo Cruz + + * Initial infrastructure for mapping keys. + Tobias Glaesser & Ricardo Cruz + + * Fixed a little displaying bug of upgrades. + Ricardo Cruz + + * Improved and fixed the sound support another time. + Duong-Khang NGUYEN + + * Fixed uncorrect use of TIME_WARNING. + Duong-Khang NGUYEN + + * Provided hint for fixing memory leak when fullscreen is toggled. + Ricardo Cruz + + * Made the code more flexible. This means we could add support for two-player games + relativly easily and add tons of bad guys in the future. + Tobias Glaesser + + * You can achieve as many frames as your hardware allows now. + Tobias Glaesser + + * Timers calculate with the real time now. + (FIXME: Pause doesn't work properly for now) + Tobias Glaesser + + * Introduced highly experimental OpenGL mode. + Tobias Glaesser + + * Restructured much code or even all code of SuperTux in an object orientated way. + Yeah, that's even possible in C and brought many new source-files to us. ;) + Tobias Glaesser + + * Fixes and improvements for the leveleditor. + Ricardo Cruz + + * WIN32 build fixes and memory freeing fixes. + Duong-Khang NGUYEN + + * Can now hold and shoot laptops by holding fire and approaching a flat one. + Dan Koestler + + * Fixed possible segfaults. + Tobias Glaesser + + * Reorganized level-code and introced level-subset-structure. + Tobias Glaesser + + * Fixed Amiga/MorphOS build problem. + SixK + * Improved menu. Tobias Glaesser