X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsector.hpp;h=9c5ab6a7129e357ebf92c85f46948347f432bb03;hb=89c801d4e00a0be36f6ad693a055505968ef9514;hp=487f4a2bfdecdb51361ae339d92cf0adaba2da19;hpb=a983f6648d43492632c41e2b7519b70458b53cf4;p=supertux.git diff --git a/src/sector.hpp b/src/sector.hpp index 487f4a2bf..9c5ab6a71 100644 --- a/src/sector.hpp +++ b/src/sector.hpp @@ -19,16 +19,14 @@ #ifndef SUPERTUX_SECTOR_H #define SUPERTUX_SECTOR_H -#include #include #include #include #include +#include #include "direction.hpp" -#include "math/vector.hpp" -#include "video/drawing_context.hpp" -#include "script_interface.hpp" +#include "video/color.hpp" #include "scripting/ssector.hpp" namespace lisp { @@ -39,6 +37,7 @@ namespace collision { class Constraints; } +class Vector; class Rect; class Sprite; class GameObject; @@ -52,6 +51,7 @@ class MovingObject; class CollisionHit; class Level; class Portable; +class DrawingContext; enum MusicType { LEVEL_MUSIC, @@ -60,8 +60,9 @@ enum MusicType { }; /** - * This class holds a sector (a part of a level) and all the game objects in - * the sector + * Represents one of (potentially) multiple, separate parts of a Level. + * + * Sectors contain GameObjects, e.g. Badguys and Players. */ class Sector : public Scripting::SSector { @@ -78,7 +79,7 @@ public: /// write sector to lisp file void write(lisp::Writer& writer); - /// activates this sector (change music, intialize player class, ...) + /// activates this sector (change music, initialize player class, ...) void activate(const std::string& spawnpoint); void activate(const Vector& player_pos); void deactivate(); @@ -138,14 +139,14 @@ public: * Checks if the specified rectangle is free of (solid) tiles. * Note that this does not include static objects, e.g. bonus blocks. */ - bool is_free_of_tiles(const Rect& rect) const; + bool is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid = false) const; /** * Checks if the specified rectangle is free of both * 1.) solid tiles and * 2.) MovingObjects in COLGROUP_STATIC. * Note that this does not include badguys or players. */ - bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0) const; + bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0, const bool ignoreUnisolid = false) const; /** * Checks if the specified rectangle is free of both * 1.) solid tiles and @@ -192,6 +193,11 @@ public: float get_ambient_green(); float get_ambient_blue(); + /** + * set gravity throughout sector + */ + void set_gravity(float gravity); + private: Level* level; /**< Parent level containing this sector */ uint32_t collision_tile_attributes(const Rect& dest) const;