X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsector.h;h=464a64f9cb4cda772df6e9220b8fc49eeae774c5;hb=16ed8c7ce29177a68fbf64d4cfc03739ae75c094;hp=05595abd0b6d601b402a575062874bac8004245f;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/sector.h b/src/sector.h index 05595abd0..464a64f9c 100644 --- a/src/sector.h +++ b/src/sector.h @@ -23,8 +23,8 @@ #include #include +#include "direction.h" #include "math/vector.h" -#include "badguy.h" #include "audio/musicref.h" #include "video/drawing_context.h" @@ -32,26 +32,23 @@ using namespace SuperTux; namespace SuperTux { class GameObject; -class LispReader; class Sprite; +class Rectangle; +} +namespace lisp { +class Lisp; +class Writer; } -class InteractiveObject; -class Background; class Player; class Camera; -class Trampoline; -class FlyingPlatform; class TileMap; -class Upgrade; class Bullet; -class SmokeCloud; -class Particles; -class BadGuy; -class Tile; +class CollisionGrid; -struct SpawnPoint +class SpawnPoint { +public: std::string name; Vector pos; }; @@ -65,18 +62,15 @@ public: Sector(); ~Sector(); - /// create new sector - static Sector *create(const std::string& name, size_t width, size_t height); /// read sector from lisp file - void parse(LispReader& reader); - void parse_old_format(LispReader& reader); + void parse(const lisp::Lisp& lisp); + void parse_old_format(const lisp::Lisp& lisp); /// write sector to lisp file - void write(LispWriter& writer); + void write(lisp::Writer& writer); /// activates this sector (change music, intialize player class, ...) - void activate(const std::string& spawnpoint = "main"); - /// get best spawn point - Vector get_best_spawn_point(Vector pos); + void activate(const std::string& spawnpoint); + void activate(const Vector& player_pos); void action(float elapsed_time); void update_game_objects(); @@ -86,6 +80,8 @@ public: /// adds a gameobject void add_object(GameObject* object); + void set_name(const std::string& name) + { this->name = name; } const std::string& get_name() const { return name; } @@ -100,32 +96,25 @@ public: case (or not). */ void collision_handler(); - void add_score(const Vector& pos, int s); - bool add_bullet(const Vector& pos, float xm, Direction dir); bool add_smoke_cloud(const Vector& pos); - bool add_particles(const Vector& epicenter, int min_angle, int max_angle, - const Vector& initial_velocity, const Vector& acceleration, int number, - Color color, int size, int life_time, int drawing_layer); void add_floating_text(const Vector& pos, const std::string& text); - /** Flip the all the sector vertically. The purpose of this is to let - player to play the same level in a different way :) */ - void do_vertical_flip(); - - /** @evil@ but can#t always be avoided in current design... */ + /** @evil@ but can't always be avoided in current design... */ static Sector* current() { return _current; } /** Get total number of badguys */ int get_total_badguys(); -private: + // make this private again soon void collision_tilemap(MovingObject* object, int depth); + +private: void collision_object(MovingObject* object1, MovingObject* object2); void load_music(); - GameObject* parseObject(const std::string& name, LispReader& reader); + GameObject* parse_object(const std::string& name, const lisp::Lisp& lisp); static Sector* _current; @@ -141,26 +130,28 @@ public: // some special objects, where we need direct access Player* player; TileMap* solids; - Background* background; Camera* camera; private: std::vector bullets; public: // TODO make this private again - typedef std::vector InteractiveObjects; - InteractiveObjects interactive_objects; typedef std::vector GameObjects; GameObjects gameobjects; + typedef std::vector SpawnPoints; + SpawnPoints spawnpoints; + + Rectangle get_active_region(); private: + void fix_old_tiles(); + /// container for newly created objects, they'll be added in Sector::action GameObjects gameobjects_new; - typedef std::vector SpawnPoints; - SpawnPoints spawnpoints; - int currentmusic; + + CollisionGrid* grid; }; #endif