X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmainloop.cpp;h=0add5f9c850f3b07ee7e57e0275670cd66875461;hb=e126dd8c3da286ab759dc36f3f59f3955e16ed09;hp=6a9bb042d070b85d899f9001d674dbad78982cdd;hpb=1ad740cbd83243e28cc43741ea2d46215c46bdbf;p=supertux.git diff --git a/src/mainloop.cpp b/src/mainloop.cpp index 6a9bb042d..0add5f9c8 100644 --- a/src/mainloop.cpp +++ b/src/mainloop.cpp @@ -38,10 +38,6 @@ #include "video/renderer.hpp" #include "random_generator.hpp" -// the engine will be run with a logical framerate of 64fps. -// We chose 64fps here because it is a power of 2, so 1/64 gives an "even" -// binary fraction... -static const float LOGICAL_FPS = 64.0; /** ticks (as returned from SDL_GetTicks) per frame */ static const Uint32 TICKS_PER_FRAME = (Uint32) (1000.0 / LOGICAL_FPS); /** don't skip more than every 2nd frame */ @@ -124,8 +120,8 @@ MainLoop::draw_fps(DrawingContext& context, float fps_fps) char str[60]; snprintf(str, sizeof(str), "%3.1f", fps_fps); const char* fpstext = "FPS"; - context.draw_text(white_text, fpstext, Vector(SCREEN_WIDTH - white_text->get_text_width(fpstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y + 20), ALIGN_LEFT, LAYER_HUD); - context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y + 20), ALIGN_RIGHT, LAYER_HUD); + context.draw_text(small_font, fpstext, Vector(SCREEN_WIDTH - small_font->get_text_width(fpstext) - small_font->get_text_width(" 99999") - BORDER_X, BORDER_Y + 20), ALIGN_LEFT, LAYER_HUD); + context.draw_text(small_font, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y + 20), ALIGN_RIGHT, LAYER_HUD); } void @@ -253,9 +249,11 @@ MainLoop::handle_screen_switch() nextpush = false; nextpop = false; speed = 1.0; - if(next_screen.get() != NULL) - next_screen->setup(); - current_screen.reset(next_screen.release()); + Screen* next_screen_ptr = next_screen.release(); + next_screen.reset(0); + if(next_screen_ptr) + next_screen_ptr->setup(); + current_screen.reset(next_screen_ptr); screen_fade.reset(NULL); waiting_threads.wakeup();