X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_session.cpp;h=2abb68c5f5d3b37eaeb84a8dca8ab682a7898a4d;hb=fa4882876de63a2579e95530581d68def7ebf925;hp=9deb153380b40e8a36bfa018d93f48f6b02d496d;hpb=77d6c22146b06e5737b905795c8d7aab3f146527;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index 9deb15338..2abb68c5f 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -34,6 +34,7 @@ #include "game_session.hpp" #include "log.hpp" +#include "console.hpp" #include "worldmap/worldmap.hpp" #include "mainloop.hpp" #include "audio/sound_manager.hpp" @@ -55,7 +56,6 @@ #include "statistics.hpp" #include "timer.hpp" #include "options_menu.hpp" -#include "object/fireworks.hpp" #include "textscroller.hpp" #include "control/codecontroller.hpp" #include "control/joystickkeyboardcontroller.hpp" @@ -66,8 +66,13 @@ #include "console.hpp" #include "flip_level_transformer.hpp" #include "trigger/secretarea_trigger.hpp" +#include "trigger/sequence_trigger.hpp" #include "random_generator.hpp" #include "scripting/squirrel_util.hpp" +#include "object/endsequence_walkright.hpp" +#include "object/endsequence_walkleft.hpp" +#include "object/endsequence_fireworks.hpp" +#include "direction.hpp" // the engine will be run with a logical framerate of 64fps. // We chose 64fps here because it is a power of 2, so 1/64 gives an "even" @@ -83,19 +88,19 @@ GameSession* GameSession::current_ = NULL; GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) : level(0), currentsector(0), - end_sequence(NO_ENDSEQUENCE), end_sequence_controller(0), + end_sequence(0), levelfile(levelfile_), best_level_statistics(statistics), capture_demo_stream(0), playback_demo_stream(0), demo_controller(0), play_time(0) { current_ = this; currentsector = NULL; - + game_pause = false; statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); - restart_level(true); + restart_level(); game_menu.reset(new Menu()); game_menu->add_label(_("Pause")); @@ -107,10 +112,10 @@ GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) } void -GameSession::restart_level(bool fromBeginning) +GameSession::restart_level() { game_pause = false; - end_sequence = NO_ENDSEQUENCE; + end_sequence = 0; main_controller->reset(); @@ -122,8 +127,8 @@ GameSession::restart_level(bool fromBeginning) level->stats.total_badguys = level->get_total_badguys(); level->stats.total_secrets = level->get_total_count(); level->stats.reset(); + if(reset_sector != "")level->stats.declare_invalid(); - if (fromBeginning) reset_sector=""; if(reset_sector != "") { currentsector = level->get_sector(reset_sector); if(!currentsector) { @@ -138,7 +143,7 @@ GameSession::restart_level(bool fromBeginning) throw std::runtime_error("Couldn't find main sector"); currentsector->activate("main"); } - + //levelintro(); currentsector->play_music(LEVEL_MUSIC); @@ -159,8 +164,6 @@ GameSession::~GameSession() delete playback_demo_stream; delete demo_controller; - delete end_sequence_controller; - current_ = NULL; } @@ -168,8 +171,8 @@ void GameSession::record_demo(const std::string& filename) { delete capture_demo_stream; - - capture_demo_stream = new std::ofstream(filename.c_str()); + + capture_demo_stream = new std::ofstream(filename.c_str()); if(!capture_demo_stream->good()) { std::stringstream msg; msg << "Couldn't open demo file '" << filename << "' for writing."; @@ -178,17 +181,36 @@ GameSession::record_demo(const std::string& filename) capture_file = filename; char buf[30]; // save the seed in the demo file - sprintf(buf, "random_seed=%010d", config->random_seed); + snprintf(buf, sizeof(buf), "random_seed=%10d", config->random_seed); for (int i=0; i==0 || buf[i-1]; i++) capture_demo_stream->put(buf[i]); } +int +GameSession::get_demo_random_seed(const std::string& filename) +{ + std::istream* test_stream = new std::ifstream(filename.c_str()); + if(test_stream->good()) { + char buf[30]; // recall the seed from the demo file + int seed; + for (int i=0; i<30 && (i==0 || buf[i-1]); i++) + test_stream->get(buf[i]); + if (sscanf(buf, "random_seed=%10d", &seed) == 1) { + log_info << "Random seed " << seed << " from demo file" << std::endl; + return seed; + } + else + log_info << "Demo file contains no random number" << std::endl; + } + return 0; +} + void GameSession::play_demo(const std::string& filename) { delete playback_demo_stream; delete demo_controller; - + playback_demo_stream = new std::ifstream(filename.c_str()); if(!playback_demo_stream->good()) { std::stringstream msg; @@ -200,25 +222,18 @@ GameSession::play_demo(const std::string& filename) demo_controller = new CodeController(); tux.set_controller(demo_controller); - char buf[30]; // recall the seed from the demo file + // skip over random seed, if it exists in the file + char buf[30]; // ascii decimal seed int seed; for (int i=0; i<30 && (i==0 || buf[i-1]); i++) playback_demo_stream->get(buf[i]); - if (sscanf(buf, "random_seed=%010d", &seed) == 1) { - config->random_seed = seed; // save where it will be used - log_info << "Taking random seed " << seed << " from demo file" <seekg(0); // old style w/o seed, restart at beg - log_info << "Demo file contains no random number" << std::endl; - } } void GameSession::levelintro() { - char str[60]; - sound_manager->stop_music(); DrawingContext context; @@ -235,18 +250,19 @@ GameSession::levelintro() } // context.draw_text(gold_text, level->get_name(), Vector(SCREEN_WIDTH/2, 160), -// CENTER_ALLIGN, LAYER_FOREGROUND1); +// ALIGN_CENTER, LAYER_FOREGROUND1); context.draw_center_text(gold_text, level->get_name(), Vector(0, 160), LAYER_FOREGROUND1); - sprintf(str, "Coins: %d", player_status->coins); - context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210), - CENTER_ALLIGN, LAYER_FOREGROUND1); + std::stringstream ss_coins; + ss_coins << _("Coins") << ": " << player_status->coins; + context.draw_text(white_text, ss_coins.str(), Vector(SCREEN_WIDTH/2, 210), + ALIGN_CENTER, LAYER_FOREGROUND1); if((level->get_author().size()) && (level->get_author() != "SuperTux Team")) context.draw_text(white_small_text, - std::string(_("contributed by ")) + level->get_author(), - Vector(SCREEN_WIDTH/2, 350), CENTER_ALLIGN, LAYER_FOREGROUND1); + std::string(_("contributed by ")) + level->get_author(), + Vector(SCREEN_WIDTH/2, 350), ALIGN_CENTER, LAYER_FOREGROUND1); if(best_level_statistics != NULL) best_level_statistics->draw_message_info(context, _("Best Level Statistics")); @@ -257,8 +273,13 @@ GameSession::levelintro() void GameSession::on_escape_press() { - if(currentsector->player->is_dying() || end_sequence != NO_ENDSEQUENCE) + if(currentsector->player->is_dying() || end_sequence) + { + // Let the timers run out, we fast-forward them to force past a sequence + if (end_sequence) end_sequence->stop(); + currentsector->player->dying_timer.start(FLT_EPSILON); return; // don't let the player open the menu, when he is dying + } if(level->on_menukey_script != "") { std::istringstream in(level->on_menukey_script); @@ -267,7 +288,7 @@ GameSession::on_escape_press() toggle_pause(); } } - + void GameSession::toggle_pause() { @@ -314,26 +335,11 @@ GameSession::run_script(std::istream& in, const std::string& sourcename) void GameSession::process_events() { - Player& tux = *currentsector->player; - // end of pause mode? if(!Menu::current() && game_pause) { game_pause = false; } - if (end_sequence != NO_ENDSEQUENCE) { - if(end_sequence_controller == 0) { - end_sequence_controller = new CodeController(); - tux.set_controller(end_sequence_controller); - } - - end_sequence_controller->press(Controller::RIGHT); - - if (int(last_x_pos) == int(tux.get_pos().x)) - end_sequence_controller->press(Controller::JUMP); - last_x_pos = tux.get_pos().x; - } - // playback a demo? if(playback_demo_stream != 0) { demo_controller->update(); @@ -363,7 +369,7 @@ GameSession::process_events() capture_demo_stream ->put(main_controller->hold(Controller::RIGHT)); capture_demo_stream ->put(main_controller->hold(Controller::UP)); capture_demo_stream ->put(main_controller->hold(Controller::DOWN)); - capture_demo_stream ->put(main_controller->hold(Controller::JUMP)); + capture_demo_stream ->put(main_controller->hold(Controller::JUMP)); capture_demo_stream ->put(main_controller->hold(Controller::ACTION)); } } @@ -374,24 +380,14 @@ GameSession::check_end_conditions() Player* tux = currentsector->player; /* End of level? */ - if(end_sequence && endsequence_timer.check()) { + if(end_sequence && end_sequence->is_done()) { finish(true); - return; } else if (!end_sequence && tux->is_dead()) { - if (player_status->coins < 0) { - // No more coins: restart level from beginning - player_status->coins = 0; - restart_level(true); - } else { - // Still has coins: restart level from last reset point - restart_level(false); - } - - return; + restart_level(); } } -void +void GameSession::draw(DrawingContext& context) { currentsector->draw(context); @@ -406,9 +402,9 @@ GameSession::draw_pause(DrawingContext& context) { context.draw_filled_rect( Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), - Color(.2, .2, .2, .5), LAYER_FOREGROUND1); + Color(.2f, .2f, .2f, .5f), LAYER_FOREGROUND1); } - + void GameSession::process_menu() { @@ -445,15 +441,15 @@ GameSession::setup() void GameSession::update(float elapsed_time) { + // handle controller + if(main_controller->pressed(Controller::PAUSE_MENU)) + on_escape_press(); + process_events(); process_menu(); check_end_conditions(); - // handle controller - if(main_controller->pressed(Controller::PAUSE_MENU)) - on_escape_press(); - // respawning in new sector? if(newsector != "" && newspawnpoint != "") { Sector* sector = level->get_sector(newsector); @@ -470,15 +466,17 @@ GameSession::update(float elapsed_time) // Update the world state and all objects in the world if(!game_pause) { // Update the world - if (end_sequence == ENDSEQUENCE_RUNNING) { - currentsector->update(elapsed_time/2); - } else if(end_sequence == NO_ENDSEQUENCE) { - if(!currentsector->player->growing_timer.started()) { - play_time += elapsed_time; //TODO: make sure we don't count cutscene time - level->stats.time = play_time; - currentsector->update(elapsed_time); + if (!end_sequence) { + play_time += elapsed_time; //TODO: make sure we don't count cutscene time + level->stats.time = play_time; + currentsector->update(elapsed_time); + } else { + if (!end_sequence->is_tux_stopped()) { + currentsector->update(elapsed_time/2); + } else { + end_sequence->update(elapsed_time/2); } - } + } } // update sounds @@ -487,7 +485,7 @@ GameSession::update(float elapsed_time) /* Handle music: */ if (end_sequence) return; - + if(currentsector->player->invincible_timer.started()) { if(currentsector->player->invincible_timer.get_timeleft() <= TUX_INVINCIBLE_TIME_WARNING) { @@ -509,7 +507,7 @@ GameSession::finish(bool win) if(WorldMap::current()) WorldMap::current()->finished_level(level.get()); } - + main_loop->exit_screen(); } @@ -540,7 +538,7 @@ GameSession::display_info_box(const std::string& text) bool running = true; DrawingContext context; - + while(running) { // TODO make a screen out of this, another mainloop is ugly @@ -573,38 +571,65 @@ GameSession::display_info_box(const std::string& text) void GameSession::start_sequence(const std::string& sequencename) { - if(sequencename == "endsequence" || sequencename == "fireworks") { - if(end_sequence) - return; - - end_sequence = ENDSEQUENCE_RUNNING; - endsequence_timer.start(7.3); - last_x_pos = -1; - sound_manager->play_music("music/leveldone.ogg", false); - currentsector->player->invincible_timer.start(7.3); - - // Stop all clocks. - for(std::vector::iterator i = currentsector->gameobjects.begin(); - i != currentsector->gameobjects.end(); ++i) - { - GameObject* obj = *i; - - LevelTime* lt = dynamic_cast (obj); - if(lt) - lt->stop(); + // handle special "stoptux" sequence + if (sequencename == "stoptux") { + if (!end_sequence) { + log_warning << "Final target reached without an active end sequence" << std::endl; + this->start_sequence("endsequence"); } + if (end_sequence) end_sequence->stop_tux(); + return; + } - if(sequencename == "fireworks") { - currentsector->add_object(new Fireworks()); + // abort if a sequence is already playing + if (end_sequence) return; + + if (sequencename == "endsequence") { + + // Determine walking direction for Tux + /*float xst = 1.f, xend = 2.f; + for(std::vector::iterator i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); i++) { + SequenceTrigger* st = dynamic_cast(*i); + if(!st) + continue; + if(st->get_sequence_name() == "stoptux") + xend = st->get_pos().x; + else if(st->get_sequence_name() == "endsequence") + xst = st->get_pos().y; } - } else if(sequencename == "stoptux") { - if(!end_sequence) { - log_warning << "Final target reached without an active end sequence" << std::endl; - this->start_sequence("endsequence"); + + if (xst > xend) { + end_sequence = new EndSequenceWalkLeft(); + } else { + end_sequence = new EndSequenceWalkRight(); + }*/ + if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) { + end_sequence = new EndSequenceWalkLeft(); + } else { + end_sequence = new EndSequenceWalkRight(); } - end_sequence = ENDSEQUENCE_WAITING; - } else { - log_warning << "Unknown sequence '" << sequencename << "'" << std::endl; + } + else if (sequencename == "fireworks") end_sequence = new EndSequenceFireworks(); + else { + log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl; + return; + } + + currentsector->add_object(end_sequence); + end_sequence->start(); + + sound_manager->play_music("music/leveldone.ogg", false); + currentsector->player->invincible_timer.start(10000.0f); + + // Stop all clocks. + for(std::vector::iterator i = currentsector->gameobjects.begin(); + i != currentsector->gameobjects.end(); ++i) + { + GameObject* obj = *i; + + LevelTime* lt = dynamic_cast (obj); + if(lt) + lt->stop(); } } @@ -619,4 +644,3 @@ GameSession::drawstatus(DrawingContext& context) level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get()); } } -