X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbadguy%2Fnolok_01.cpp;h=045a507e0aeebc9c0a3c720e967ce8ee51209715;hb=eb87b07de097463cf91cf76be9bbc6b9fc0cad98;hp=e3b7c00f47fc47b723712f7cda5577330fb5e385;hpb=9e3d8f3cc7a07ab4dae67e86c6f1d0e0e450fa54;p=supertux.git diff --git a/src/badguy/nolok_01.cpp b/src/badguy/nolok_01.cpp index e3b7c00f4..045a507e0 100644 --- a/src/badguy/nolok_01.cpp +++ b/src/badguy/nolok_01.cpp @@ -1,3 +1,23 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "nolok_01.h" @@ -8,11 +28,11 @@ #define SHOOT_TIME 0.4 #define JUMP_TIME 0.5 #define INITIAL_HITPOINTS 3 +#define INITIAL_BULLET_HP 10 static const float WALKSPEED = 90; //TODO: Create sprite, limit max number of snowballs -// Stop actions when pause button is hit (probably a general problem of timers) Nolok_01::Nolok_01(const lisp::Lisp& reader) { reader.get("x", start_position.x); @@ -32,18 +52,19 @@ Nolok_01::Nolok_01(float pos_x, float pos_y) void Nolok_01::write(lisp::Writer& writer) { - writer.start_list("nolok01"); + writer.start_list("nolok_01"); writer.write_float("x", start_position.x); writer.write_float("y", start_position.y); - writer.end_list("nolok01"); + writer.end_list("nolok_01"); } void Nolok_01::activate() { - hitpoints = INITIAL_HITPOINTS; + //hitpoints = INITIAL_HITPOINTS; + //bullet_hitpoints = INITIAL_BULLET_HP; physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); action = WALKING; @@ -90,12 +111,15 @@ Nolok_01::collision_squished(Player& player) { bool result = false; player.bounce(*this); +#if 0 if (hitpoints <= 0) { + bullet_hitpoints = 0; sprite->set_action("dead"); kill_squished(player); Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2")); result = true; } +#endif return result; } @@ -113,4 +137,22 @@ Nolok_01::collision_solid(GameObject& , const CollisionHit& hit) return CONTINUE; } +//TODO: Hitpoint count incorrect when combining squishing and shooting +void +Nolok_01::kill_fall() +{ +#if 0 + bullet_hitpoints--; + if (bullet_hitpoints <= 0) { + hitpoints = 0; + sound_manager->play_sound("fall", this, + Sector::current()->player->get_pos()); + physic.set_velocity_y(0); + physic.enable_gravity(true); + set_state(STATE_FALLING); + Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2")); + } +#endif +} + IMPLEMENT_FACTORY(Nolok_01, "nolok_01")