X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbadguy%2Fmrbomb.cpp;h=cc74c01a4109be5ecc3fb3d6a9483f13c8bfdf42;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=282961687b1f758360e76a70b4dd40be4c23cdb4;hpb=eb40ead9684fd22440c6deeaaf5c3408eead208a;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 282961687..cc74c01a4 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,98 +12,138 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include "mrbomb.hpp" #include "bomb.hpp" - -static const float WALKSPEED = 80; +#include "object/explosion.hpp" +#include "sprite/sprite_manager.hpp" +#include "audio/sound_manager.hpp" MrBomb::MrBomb(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite"); - set_direction = false; + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + + //Prevent stutter when Tux jumps on Mr Bomb + sound_manager->preload("sounds/explosion.wav"); + + //Check if we need another sprite + if( !reader.get( "sprite", sprite_name ) ){ + return; + } + if( sprite_name == "" ){ + sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; + return; + } + //Replace sprite + sprite = sprite_manager->create( sprite_name ); } -MrBomb::MrBomb(float pos_x, float pos_y, Direction d) +/* MrBomb created by a despencer always gets default sprite atm.*/ +MrBomb::MrBomb(const Vector& pos, Direction d) + : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite"); - set_direction = true; - initial_direction = d; + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + sound_manager->preload("sounds/explosion.wav"); } void MrBomb::write(lisp::Writer& writer) { writer.start_list("mrbomb"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("mrbomb"); } -void -MrBomb::activate() +HitResponse +MrBomb::collision(GameObject& object, const CollisionHit& hit) +{ + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision(object, hit); +} + +HitResponse +MrBomb::collision_player(Player& player, const CollisionHit& hit) { - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision_player(player, hit); } bool -MrBomb::collision_squished(Player& player) +MrBomb::collision_squished(GameObject& object) { remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir)); - kill_squished(player); + Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); + kill_squished(object); return true; } -HitResponse -MrBomb::collision_solid(GameObject& , const CollisionHit& hit) +void +MrBomb::active_update(float elapsed_time) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } + if(grabbed) + return; + WalkingBadguy::active_update(elapsed_time); +} + +void +MrBomb::kill_fall() +{ + remove_me(); + Explosion* explosion = new Explosion(get_bbox().get_middle()); + Sector::current()->add_object(explosion); - return CONTINUE; + run_dead_script(); } -HitResponse -MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit) +void +MrBomb::grab(MovingObject&, const Vector& pos, Direction dir) { - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } + assert(frozen); + movement = pos - get_pos(); + this->dir = dir; + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); + set_colgroup_active(COLGROUP_DISABLED); + grabbed = true; +} - return CONTINUE; +void +MrBomb::ungrab(MovingObject& , Direction dir) +{ + this->dir = dir; + set_colgroup_active(COLGROUP_MOVING); + grabbed = false; } void -MrBomb::kill_fall() +MrBomb::freeze() { - remove_me(); - Bomb* bomb = new Bomb(get_pos(), dir); - Sector::current()->add_object(bomb); - bomb->explode(); + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); +} + +bool +MrBomb::is_freezable() const +{ + return true; +} + +bool +MrBomb::is_portable() const +{ + return frozen; } IMPLEMENT_FACTORY(MrBomb, "mrbomb")