X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=TODO;h=6b33bb0fabf770ae9b935a452999194e7d512579;hb=2f3e5d1c8316a7022759acdea76d2440b1d5492d;hp=05f0f8672bde98de7527323658d0497d0f8f18a1;hpb=0a9338fa4ddb98f17d60b3d0784585e2c905450f;p=supertux.git diff --git a/TODO b/TODO index 05f0f8672..6b33bb0fa 100644 --- a/TODO +++ b/TODO @@ -19,23 +19,21 @@ L: low priority [?] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? + - Discuss this, is that really what we want? +[?] Default keyboard setup should change. Up will be needed for other features + like going through doors and looking up, etc. [H] Change resolution to 800x600 - Levels need to be updated to resolution - - Might still be some other bugs to iron out + (half of the levels have been already updated) [H] Buttjump related things ? Right now only breaks bricks beneath tux - what else should it break - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range - Animation (need images) ? Should disable Tux's movement temporarily (1 second?) -[H] Camera movement shouldn't be so fast at the beggining, it takes the focus - from the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. - - Possible solution: reduce Tux's width -[H] Enemies should turn upside down after being hit by an kicked - iceblock, fireball or bomb + - Possible solution: reduce Tux's width when checking collision with tiles [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -50,13 +48,14 @@ L: low priority [M] bombs should explode directly when hit by another bomb or a mr.iceblock - right now they transform into a "squished mrbomb" +[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... [L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) [L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] we only have a global counter for multiple coin blocks. This should be handled @@ -65,3 +64,7 @@ L: low priority configure.ac changed and it was automatically regenerated by make (instead of the user doing ./autogen.sh) + +Beyond Milestone2 +----------------- +- More things than just levels on the worldmap (similar to SMB3)