X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=TODO;h=5858e197e7ee2eddc38f1be0f3f0071b2b2badae;hb=0d50f0458107fd7cf5e5a25c6ef13491fe886bf1;hp=8a61978abfdeede7d93027aee79db3dc93df55ba;hpb=2af2870e02b4eae89b25d58b591c9475b938869e;p=supertux.git diff --git a/TODO b/TODO index 8a61978ab..5858e197e 100644 --- a/TODO +++ b/TODO @@ -45,12 +45,13 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] When bumping powerups, they should bounce away from the centre of Tux [H] Backgrounds should be square tiles instead of just tiling one image - Useful for vertical scrolling when we only want a sky background on the top of the level - Support for this is already available using a paralax tilemap layer +[M] There are some weird graphical glitches when Tux bumps more than one block + at the same time [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level @@ -74,6 +75,9 @@ L: low priority [L] fadein/out for intro/extro would be nice [L] we only have a global counter for multiple coin blocks. This should be handled per block. +[L] Show level number on top of the screen when playing the level +[L] Fix the door animation +[L] Prevent Tux from being able to jump over ending sequence triggers Beyond Milestone2 -----------------