X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=sidebyside;f=TODO;h=5228317660bedd2846cf3904e319622d3d627d48;hb=1d4f04476ae2c9e1530e48bb8881955d4a9d7238;hp=894bfcc9ff89cd667c39477f3a7fde5301e723bc;hpb=200f4aa4ce33e1e06eaf85181eef827ce27c6cac;p=supertux.git diff --git a/TODO b/TODO index 894bfcc9f..522831766 100644 --- a/TODO +++ b/TODO @@ -63,7 +63,7 @@ L: low priority - implement tree (really?) - bring back stay on platform flag - make enemies bounce of upon each other again - - make enemies fall again + - make enemies fall again - ok -* activate/deactive enemies when on screen/away again - ok ** implement ability to cary mriceblock (and other objects) around - delayed for after big commit... @@ -84,7 +84,12 @@ L: low priority * check if unducking is actually possible or if something is in the way * fix flapping ** having a star doesn't kill enemies - ok - * tux always jumps to full height at the moment + * tux always jumps to full height at the moment - ok + * invisble blocks are visible and make the game crash when bumped + * reimplement spikes as objects + * what to do when stuck under tiles (after using duck-sliding) + * do we want multi hit scores again? + * tux doesn't stop at igloo anymore --Code Refactoring/Cleanup/Optimisation-- [H] make the title using GameSession instead of reimplementing all the stuff