X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=inline;f=src%2Fbadguy%2Fnolok_01.cpp;h=b0798f419dbc4ccb3c05d817c1d0c2c1df754be3;hb=16ed8c7ce29177a68fbf64d4cfc03739ae75c094;hp=933a5d1dc5b9c48dfc1f483cd2e2606c601cf9f0;hpb=908a780ca974cc9d8bf6c2815d9eec6e8ec25fbb;p=supertux.git diff --git a/src/badguy/nolok_01.cpp b/src/badguy/nolok_01.cpp index 933a5d1dc..b0798f419 100644 --- a/src/badguy/nolok_01.cpp +++ b/src/badguy/nolok_01.cpp @@ -121,6 +121,7 @@ Nolok_01::kill_fall() { bullet_hitpoints--; if (bullet_hitpoints <= 0) { + hitpoints = 0; SoundManager::get()->play_sound(IDToSound(SND_FALL), this, Sector::current()->player->get_pos()); physic.set_velocity_y(0); @@ -128,6 +129,7 @@ Nolok_01::kill_fall() set_state(STATE_FALLING); Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2")); } + std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLLET HP: " << bullet_hitpoints << std::endl; } IMPLEMENT_FACTORY(Nolok_01, "nolok_01")