X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;ds=inline;f=INSTALL;h=888904b363b09185f223e10715ec7b967214592e;hb=112f01454123c94f5627200c6819b219026f0af0;hp=81b26021ded4626a55ff7e11e0953faf5c6eda58;hpb=44eca39a2f8e6be8b5dece224872fe5222feefa7;p=supertux.git diff --git a/INSTALL b/INSTALL index 81b26021d..888904b36 100644 --- a/INSTALL +++ b/INSTALL @@ -3,98 +3,127 @@ http://supertux.berlios.de/ Last update: October 11, 2005 by Ondra Hosek +BINARIES +-------- + + We try to provide precompiled binaries of supertux for a number of platforms. + You should check + + http://supertux.berlios.de/wiki/index.php/Download/Installation + + for the packages and instructions on how to install them. If there are no + prebuilt binaries for your platform, then you might still be able to compile + the sourcecode yourself. In this case read the next sections. + REQUIREMENTS ------------ - SDL - --- - The Simple DirectMedia Layer, a set of libraries made to simplify - access to multimedia functions of various platforms, is required - to compile this game. - - You can download the SDL libraries from: - http://www.libsdl.org/ - - SDL_image - --------- - SDL_image, an image-loading library based on SDL, is also required. - - You can download SDL_image from: - http://www.libsdl.org/projects/SDL_image/ - - OpenGL - ------ - OpenGL is a graphics library that your system should already - have (it is preinstalled on Windows and should be available - in your X11 distribution on Unix systems). - - To have the best performance possible, you should have an - accelerated graphics card and use its vendor's drivers. Currently, - only NVidia writes decent drivers for Linux, but since only - accelerated 2D is used, the performance on ATI or other graphics - cards shouldn't be significantly worse. - - You will need the OpenGL headers to compile SuperTux, so it is - advisable to first install Mesa (which should be included with your - X11 distribution) on Unix to get the headers and only then replace - the software rendering OpenGL library by installing the driver for - your graphics card. + To build supertux from source, you need to have a number of tools and + libraries installed. Note that most of these things should already be + available prepackaged and optimized for your distribution, it is recommended + that you check your distribution first before downloading from the websites. + +* Linux development tools (your distribution should come with these): + - gcc compiler version 3.2 or newer (you need the c++ compiler g++) + http://gcc.gnu.org + - gnu binutils + http://www.gnu.org/software/binutils + - a shell and posix commandline tools + +* perforce jam 2.5 or later + Download: ftp://ftp.perforce.com/pub/jam + Homepage: http://www.perforce.com/jam/jam.html + +* OpenGL headers and libraries + opengl libraries and headers are specific to your graphics card. Make sure + that you have hardware accelerated opengl drivers installed. Software + renderers like Mesa will make supertux unplayable slow. + +* SDL 1.2.5 or later (1.2.8 is recommended on MacOS/X) + http://www.libsdl.org + +* SDL_image (any version) + http://www.libsdl.org/projects/SDL_image + +* PhysicsFS (1.0.0, the development branch 1.1.x is buggy and does not work, + 1.2.0 and later should work when it is released) + http://www.icculus.org/physfs + +* OpenAL + There are no official linux releases of OpenAL yet, you should grab the + latest cvs snapshot (any snapshot from 2005 should work, earlier snapshots + tend to have bugs). OpenAL 1.0 or later implementations on other systems + like MacOS/X or windows should work. + + http://www.openal.org + + Note: We tried to write our code clean, portable and platform neutral, so it + should be possible to compile it on a wide range of platforms and also with + other compilers than gcc. However we have no resources to test other setups + and it is likely that you hit small problems. Reports and binary compiled + packages are of course always welcome. Send them to + supertux-devel@lists.berlios.de - PhysicsFS - --------- - PhysicsFS provides a Quake 3-like data access method. +INSTALLING UNDER LINUX/UNIX +--------------------------- - You can get PhysicsFS and more information about it from: - http://icculus.org/physfs/ + Supertux uses a normal autoconf configure script. The simplest way to compile + this package is: - Jam - --- - If you want to build SuperTux, you will need Jam, a build system by - Perforce. Extract the archive on your hard disk, run make and copy - the compiled binary (in the bin. directory) into your PATH - (e.g. /usr/bin). + 1. `cd' to the directory containing the package's source code and type + `./configure' to configure the package for your system. If you're + using `csh' on an old version of System V, you might need to type + `sh ./configure' instead to prevent `csh' from trying to execute + `configure' itself. - You can download Jam from: - ftp://ftp.perforce.com/jam/ + If no configure script exists (e.g. in case you've retrieved SuperTux + from SVN), just run the autogen.sh script. You'll need autoconf + for this. + Running `configure' takes awhile. While running, it prints some + messages telling which features it is checking for. -INSTALLING UNDER LINUX/UNIX ---------------------------- - ----------------------------------------------------------------- - Note: Read this entire section before you start issuing commands! - ----------------------------------------------------------------- + 2. Type `jam' to compile the package. - SuperTux uses a script that checks for dependencies and disables - features in case the requirements are not met. - The script is named configure and you can specify a few parameters - like the directory to which you want to install SuperTux - (by supplying the argument --prefix=/usr/local). For more - information, type './configure --help'. - (Note: SuperTux does not need to be installed on the system, - you can run it from its own directory.) + 3. Type `jam install' to install the programs and any data files and + documentation. (You should be root user on linux systems. + You can become root user with the `su' command or by using + `sudo jam install') - If no configure script exists (e.g. in case you've retrieved SuperTux - from SVN), just run the autogen.sh script. You'll need autoconf - for this. + 4. The game should work now and you can remove the source directory - To compile SuperTux, a 'jam' is enough. - Type 'jam install' (as root) to copy it into the system. - (By default, SuperTux installs itself into /usr/local, see above how - to change this behaviour.) + You can customize the build process by specifying additional parameters for + the configure script. Type `./configure --help' for additional informations. + Some common options are: - So, in short, just type: - sh autogen.sh (in case there isn't any configure file already) - sh configure - jam + --prefix=$HOME/.local + Installs supertux in your HOME directory in the .local folder. + This avoids the need for system administrator privileges when + installing the game + --with-XXX=Prefix + Manually specify the installation directory of a library + --enable-debug + Enables debug mode and compiles extra debug symbols into the supertux + executable. This is usefull when sending in bug reports to the + developers. - And in case you want to install SuperTux into the system: - jam install (as root) +Note for SVN users: + SuperTux does not need to be installed on the system, you can run it from + its own directory. ICON FILE --------- + A 32x32, XPM-format icon file is available if you wish to use an icon for a menu entry for this game. The file is "supertux.xpm", and can be found in the data/images/engine/icons/ directory. + +SUPPORT +------- + + You can contact us at supertux-devel@lists.berlios.de and in the #supertux + channel on the irc.freenode.net irc server. +