if(Spike)
writer.Write("spike", true);
if(Coin)
- writer.Write("distro", true);
+ writer.Write("coin", true);
if(FullBox)
writer.Write("fullbox", true);
if(Brick)
case "fullbox":
FullBox = parser.BoolValue;
break;
- case "distro":
+ case "coin":
Coin = parser.BoolValue;
break;
case "goal":