add code to debug collision rectangles
[supertux.git] / tools / tilemanager / Tile.cs
index 8625908..1fc8401 100644 (file)
@@ -16,7 +16,8 @@ public class Tile {
     public bool Ice;
     public bool Water;
     public bool Slope;
-    public bool Spike;
+    public bool Hidden;
+    public bool Hurts;
     public bool FullBox;
     public bool Brick;
     public bool Coin;
@@ -66,8 +67,10 @@ public class Tile {
             writer.Write("water", true);
         if(Slope)
             writer.Write("slope-type", Data);
-        if(Spike)
-            writer.Write("spike", true);
+        if(Hurts)
+            writer.Write("hurts", true);
+        if(Hidden)
+            writer.Write("hidden", true);
         if(Coin)
             writer.Write("coin", true);
         if(FullBox)
@@ -127,8 +130,11 @@ public class Tile {
                     case "anim-fps":
                         AnimFps = parser.FloatValue;
                         break;
-                    case "spike":
-                        Spike = parser.BoolValue;
+                    case "hurts":
+                        Hurts = parser.BoolValue;
+                        break;
+                    case "hidden":
+                        Hidden = parser.BoolValue;
                         break;
                     case "data":
                         Data = parser.IntegerValue;