// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef SUPERTUX_WORLDMAP_H
#define SUPERTUX_WORLDMAP_H
#include "math/vector.h"
#include "audio/musicref.h"
#include "video/screen.h"
+#include "lisp/lisp.h"
+#include "control/controller.h"
#include "statistics.h"
#include "timer.h"
-
-namespace SuperTux {
- class Menu;
-}
-
+#include "tile_manager.h"
+#include "game_object.h"
+
+class Sprite;
+class Menu;
+class SpawnPoint;
+class GameObject;
+class TileMap;
extern Menu* worldmap_menu;
namespace WorldMapNS {
enum WorldMapMenuIDs {
MNID_RETURNWORLDMAP,
MNID_QUITWORLDMAP
- };
+};
// For one way tiles
enum {
SOUTH_NORTH_WAY,
EAST_WEST_WAY,
WEST_EAST_WAY
- };
-
-class Tile
-{
-public:
- Tile();
- ~Tile();
-
- void draw(DrawingContext& context, Vector pos);
-
- std::vector<Surface*> images;
- float anim_fps;
-
- // Directions in which Tux is allowed to walk from this tile
- bool north;
- bool east;
- bool south;
- bool west;
-
- /** One way tile */
- int one_way;
-
- /** Stop on this tile or walk over it? */
- bool stop;
-
- /** When set automatically turn directions when walked over such a
- tile (ie. walk smoothly a curve) */
- bool auto_walk;
-};
-
-class TileManager
-{
-private:
- typedef std::vector<Tile*> Tiles;
- Tiles tiles;
-
-public:
- TileManager();
- ~TileManager();
-
- Tile* get(int i);
};
enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
class WorldMap;
-class Tux
+class Tux : public GameObject
{
public:
Direction back_direction;
private:
WorldMap* worldmap;
- Surface* largetux_sprite;
- Surface* firetux_sprite;
- Surface* smalltux_sprite;
+ Sprite* tux_sprite;
+ Controller* controller;
Direction input_direction;
Direction direction;
Tux(WorldMap* worldmap_);
~Tux();
- void draw(DrawingContext& context, const Vector& offset);
- void action(float elapsed_time);
+ void draw(DrawingContext& context);
+ void update(float elapsed_time);
void set_direction(Direction dir);
std::string name;
std::string music;
- std::vector<int> tilemap;
- int width;
- int height;
+ typedef std::vector<GameObject*> GameObjects;
+ GameObjects game_objects;
+ TileMap* solids;
- int start_x;
- int start_y;
-
TileManager* tile_manager;
public:
/** Check if this level should be vertically flipped */
bool vertical_flip;
- /** Filename of the extro text to show once the level is
- successfully completed */
- std::string extro_filename;
+ /** Script that is run when the level is successfully finished */
+ std::string extro_script;
/** Go to this world */
std::string next_worldmap;
};
/** Variables to deal with the passive map messages */
- Timer2 passive_message_timer;
+ Timer passive_message_timer;
std::string passive_message;
private:
std::string map_filename;
+ std::string levels_path;
typedef std::vector<SpecialTile> SpecialTiles;
SpecialTiles special_tiles;
-
typedef std::vector<Level> Levels;
Levels levels;
+ typedef std::vector<SpawnPoint*> SpawnPoints;
+ SpawnPoints spawn_points;
MusicRef song;
- bool enter_level;
-
Vector offset;
std::string savegame_file;
+
+ std::string intro_script;
+ bool intro_displayed;
void get_level_title(Level& level);
void get_input();
+ void add_object(GameObject* object);
+ void clear_objects();
+
/** Update Tux position */
void update(float delta);
/** Draw one frame */
- void draw(DrawingContext& context, const Vector& offset);
+ void draw(DrawingContext& context);
Vector get_next_tile(Vector pos, Direction direction);
- Tile* at(Vector pos);
+ const Tile* at(Vector pos);
WorldMap::Level* at_level();
WorldMap::SpecialTile* at_special_tile();
void loadmap(const std::string& filename);
const std::string& get_world_title() const
- { return name; }
+ { return name; }
- const int& get_start_x() const
- { return start_x; }
-
- const int& get_start_y() const
- { return start_y; }
-
void set_map_filename(std::string filename)
- { map_filename = filename; }
+ { map_filename = filename; }
private:
void on_escape_press();
+ void parse_special_tile(const lisp::Lisp* lisp);
+ void parse_level_tile(const lisp::Lisp* lisp);
};
} // namespace WorldMapNS