/** Check if this level should be vertically flipped */
bool vertical_flip;
- /** Filename of the extro text to show once the level is
- successfully completed */
- std::string extro_filename;
+ /** Script that is run when the level is successfully finished */
+ std::string extro_script;
/** Go to this world */
std::string next_worldmap;
Vector offset;
std::string savegame_file;
- std::string intro_filename;
+ std::string intro_script;
bool intro_displayed;
void get_level_title(Level& level);