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Now, the worldmap displays the Level's name, instead of the path.
[supertux.git]
/
src
/
worldmap.h
diff --git
a/src/worldmap.h
b/src/worldmap.h
index
46d37d1
..
eab9e7e
100644
(file)
--- a/
src/worldmap.h
+++ b/
src/worldmap.h
@@
-139,6
+139,7
@@
public:
int x;
int y;
std::string name;
+ std::string title;
bool solved;
// Directions which are walkable from this level
@@
-160,6
+161,8
@@
private:
Point offset;
std::string savegame_file;
+ void get_level_title(Levels::pointer level);
+
void draw_status();
public:
WorldMap();