int x;
int y;
std::string name;
+ std::string title;
bool solved;
// Directions which are walkable from this level
Point offset;
std::string savegame_file;
+ void get_level_title(Levels::pointer level);
+
void draw_status();
public:
WorldMap();
void savegame(const std::string& filename);
void loadgame(const std::string& filename);
+private:
+ void on_escape_press();
};
} // namespace WorldMapNS