MNID_QUITWORLDMAP
};
+// For one way tiles
+enum {
+ BOTH_WAYS,
+ NORTH_SOUTH_WAY,
+ SOUTH_NORTH_WAY,
+ EAST_WEST_WAY,
+ WEST_EAST_WAY
+ };
+
class Tile
{
public:
bool south;
bool west;
+ /** One way tile */
+ int one_way;
+
/** Stop on this tile or walk over it? */
bool stop;
void draw(DrawingContext& context, const Vector& offset);
void action(float elapsed_time);
- void set_direction(Direction d) { input_direction = d; }
+ void set_direction(Direction dir);
bool is_moving() const { return moving; }
Vector get_pos();
bool quit;
- Surface* level_sprite;
Surface* leveldot_green;
Surface* leveldot_red;
+ Surface* messagedot;
+ Surface* teleporterdot;
std::string name;
std::string music;
successfully completed */
std::string extro_filename;
- /** Position to swap player */
- int swap_x, swap_y;
+ /** Position to swap to player */
+ int teleport_dest_x, teleport_dest_y;
/** Message to show in the Map */
- std::string display_map_message;
+ std::string map_message;
+ bool passive_message;
+
+ /** Hide special tile */
+ bool invisible;
/** Go to this world */
std::string next_worldmap;
bool east;
bool south;
bool west;
+
+ /** Only applies actions (ie. passive messages) when going to that direction */
+ bool apply_action_north;
+ bool apply_action_east;
+ bool apply_action_south;
+ bool apply_action_west;
};
+ /** Variables to deal with the passive map messages */
+ Timer passive_message_timer;
+ std::string passive_message;
+
private:
std::string map_filename;
MusicRef song;
- Direction input_direction;
bool enter_level;
Vector offset;