/** Stop on this tile or walk over it? */
bool stop;
- /** direction in which to automatically turn when walked on such a tile */
- Direction auto_walk;
+ /** When set automatically turn directions when walked over such a
+ tile (ie. walk smoothly a curve) */
+ bool auto_walk;
};
class TileManager
Direction back_direction;
private:
WorldMap* worldmap;
- Surface* sprite;
+ Surface* largetux_sprite;
+ Surface* firetux_sprite;
+ Surface* smalltux_sprite;
Direction input_direction;
Direction direction;