// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef SUPERTUX_WORLDMAP_H
#define SUPERTUX_WORLDMAP_H
#include "math/vector.h"
#include "audio/musicref.h"
#include "video/screen.h"
+#include "lisp/lisp.h"
#include "statistics.h"
+#include "timer.h"
+#include "tile_manager.h"
+
+namespace SuperTux {
+ class Menu;
+}
extern Menu* worldmap_menu;
enum WorldMapMenuIDs {
MNID_RETURNWORLDMAP,
MNID_QUITWORLDMAP
- };
+};
// For one way tiles
enum {
SOUTH_NORTH_WAY,
EAST_WEST_WAY,
WEST_EAST_WAY
- };
-
-class Tile
-{
-public:
- Tile();
- ~Tile();
-
- Surface* sprite;
-
- // Directions in which Tux is allowed to walk from this tile
- bool north;
- bool east;
- bool south;
- bool west;
-
- /** One way tile */
- int one_way;
-
- /** Stop on this tile or walk over it? */
- bool stop;
-
- /** When set automatically turn directions when walked over such a
- tile (ie. walk smoothly a curve) */
- bool auto_walk;
-};
-
-class TileManager
-{
-private:
- typedef std::vector<Tile*> Tiles;
- Tiles tiles;
-
-public:
- TileManager();
- ~TileManager();
-
- Tile* get(int i);
};
enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
public:
struct SpecialTile
{
- int x;
- int y;
- std::string level_name;
+ Vector pos;
+
+ /** Optional flags: */
+
+ /** Position to swap to player */
+ Vector teleport_dest;
+
+ /** Message to show in the Map */
+ std::string map_message;
+ bool passive_message;
+
+ /** Hide special tile */
+ bool invisible;
+
+ /** Only applies actions (ie. passive messages) when going to that direction */
+ bool apply_action_north;
+ bool apply_action_east;
+ bool apply_action_south;
+ bool apply_action_west;
+ };
+
+ struct Level
+ {
+ Vector pos;
+
+ std::string name;
std::string title;
bool solved;
successfully completed */
std::string extro_filename;
- /** Position to swap to player */
- int teleport_dest_x, teleport_dest_y;
-
- /** Message to show in the Map */
- std::string map_message;
- bool passive_message;
-
- /** Hide special tile */
- bool invisible;
-
/** Go to this world */
std::string next_worldmap;
bool east;
bool south;
bool west;
-
- /** Only applies actions (ie. passive messages) when going to that direction */
- bool apply_action_north;
- bool apply_action_east;
- bool apply_action_south;
- bool apply_action_west;
};
/** Variables to deal with the passive map messages */
- Timer passive_message_timer;
+ Timer2 passive_message_timer;
std::string passive_message;
private:
std::string map_filename;
+ std::string levels_path;
typedef std::vector<SpecialTile> SpecialTiles;
SpecialTiles special_tiles;
+ typedef std::vector<Level> Levels;
+ Levels levels;
+
MusicRef song;
bool enter_level;
Vector offset;
std::string savegame_file;
+
+ std::string intro_filename;
+ bool intro_displayed;
- void get_level_title(SpecialTile& special_tile);
+ void get_level_title(Level& level);
void draw_status(DrawingContext& context);
void draw(DrawingContext& context, const Vector& offset);
Vector get_next_tile(Vector pos, Direction direction);
- Tile* at(Vector pos);
+ const Tile* at(Vector pos);
+
+ WorldMap::Level* at_level();
WorldMap::SpecialTile* at_special_tile();
/** Check if it is possible to walk from \a pos into \a direction,
/* Save map to slot */
void savegame(const std::string& filename);
- /* Load map from slot */
+ /* Load map from slot
+ You should call set_map_filename() before this */
void loadgame(const std::string& filename);
/* Load map directly from file */
void loadmap(const std::string& filename);
const int& get_start_y() const
{ return start_y; }
+ void set_map_filename(std::string filename)
+ { map_filename = filename; }
+
private:
void on_escape_press();
+ void parse_special_tiles(const lisp::Lisp* lisp);
};
} // namespace WorldMapNS