Now the growings animation looks pretty cool :)
[supertux.git] / src / worldmap.cpp
index 944a39c..ea37ab4 100644 (file)
 #include "lispreader.h"
 #include "gameloop.h"
 #include "setup.h"
+#include "sector.h"
 #include "worldmap.h"
+#include "sound_manager.h"
 #include "resources.h"
+#include "gettext.h"
 
 namespace WorldMapNS {
 
@@ -115,14 +118,14 @@ TileManager::TileManager()
               tile->auto_walk = false;
   
               LispReader reader(lisp_cdr(element));
-              reader.read_int("id",  &id);
-              reader.read_bool("north", &tile->north);
-              reader.read_bool("south", &tile->south);
-              reader.read_bool("west",  &tile->west);
-              reader.read_bool("east",  &tile->east);
-              reader.read_bool("stop",  &tile->stop);
-              reader.read_bool("auto-walk",  &tile->auto_walk);
-              reader.read_string("image",  &filename);
+              reader.read_int("id", id);
+              reader.read_bool("north", tile->north);
+              reader.read_bool("south", tile->south);
+              reader.read_bool("west",  tile->west);
+              reader.read_bool("east",  tile->east);
+              reader.read_bool("stop",  tile->stop);
+              reader.read_bool("auto-walk",  tile->auto_walk);
+              reader.read_string("image", filename);
 
               tile->sprite = new Surface(
                            datadir +  "/images/worldmap/" + filename, 
@@ -393,15 +396,15 @@ WorldMap::load_map()
           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
             {
               LispReader reader(lisp_cdr(element));
-              reader.read_int("width",  &width);
-              reader.read_int("height", &height);
-              reader.read_int_vector("data", &tilemap);
+              reader.read_int("width",  width);
+              reader.read_int("height", height);
+              reader.read_int_vector("data", tilemap);
             }
           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
             {
               LispReader reader(lisp_cdr(element));
-              reader.read_string("name",  &name);
-              reader.read_string("music", &music);
+              reader.read_string("name", name);
+              reader.read_string("music", music);
             }
           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
             {
@@ -422,10 +425,10 @@ WorldMap::load_map()
                       level.south = true;
                       level.west  = true;
 
-                      reader.read_string("extro-filename",  &level.extro_filename);
-                      reader.read_string("name",  &level.name);
-                      reader.read_int("x", &level.x);
-                      reader.read_int("y", &level.y);
+                      reader.read_string("extro-filename", level.extro_filename);
+                      reader.read_string("name", level.name);
+                      reader.read_int("x", level.x);
+                      reader.read_int("y", level.y);
 
                       levels.push_back(level);
                     }
@@ -471,7 +474,7 @@ void WorldMap::get_level_title(Level& level)
   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
   {
     LispReader reader(lisp_cdr(root_obj));
-    reader.read_string("name",  &level.title);
+    reader.read_string("name", level.title);
   }
 
   lisp_free(root_obj);
@@ -644,7 +647,7 @@ WorldMap::update(float delta)
               shrink_fade(Vector((level->x*32 + 16 + offset.x),(level->y*32 + 16
                       + offset.y)), 500);
               GameSession session(datadir +  "/levels/" + level->name,
-                                  1, ST_GL_LOAD_LEVEL_FILE);
+                                  ST_GL_LOAD_LEVEL_FILE);
 
               switch (session.run())
                 {
@@ -653,10 +656,10 @@ WorldMap::update(float delta)
                     bool old_level_state = level->solved;
                     level->solved = true;
 
-                    if (session.get_world()->get_tux()->got_power !=
-                          session.get_world()->get_tux()->NONE_POWER)
+                    if (session.get_current_sector()->player->got_power !=
+                          session.get_current_sector()->player->NONE_POWER)
                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
-                    else if (session.get_world()->get_tux()->size == BIG)
+                    else if (session.get_current_sector()->player->size == BIG)
                       player_status.bonus = PlayerStatus::GROWUP_BONUS;
                     else
                       player_status.bonus = PlayerStatus::NO_BONUS;
@@ -689,8 +692,8 @@ WorldMap::update(float delta)
                     if (!level->extro_filename.empty())
                       { 
                         MusicRef theme =
-                          music_manager->load_music(datadir + "/music/theme.mod");
-                        music_manager->play_music(theme);
+                          sound_manager->load_music(datadir + "/music/theme.mod");
+                        sound_manager->play_music(theme);
                         // Display final credits and go back to the main menu
                         display_text_file(level->extro_filename,
                                           "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE);
@@ -718,14 +721,14 @@ WorldMap::update(float delta)
                   context.draw_gradient(Color (0, 255, 0), Color (255, 0, 255),
                       LAYER_BACKGROUND0);
 
-                  context.draw_text_center(blue_text, "GAMEOVER"
+                  context.draw_text_center(blue_text, _("GAMEOVER")
                       Vector(0, 200), LAYER_FOREGROUND1);
 
-                  sprintf(str, "SCORE: %d", player_status.score);
+                  sprintf(str, _("SCORE: %d"), player_status.score);
                   context.draw_text_center(gold_text, str,
                       Vector(0, 224), LAYER_FOREGROUND1);
 
-                  sprintf(str, "COINS: %d", player_status.distros);
+                  sprintf(str, _("COINS: %d"), player_status.distros);
                   context.draw_text_center(gold_text, str,
                       Vector(0, screen->w - 32), LAYER_FOREGROUND1);
 
@@ -744,7 +747,7 @@ WorldMap::update(float delta)
                   break;
                 }
 
-              music_manager->play_music(song);
+              sound_manager->play_music(song);
               Menu::set_current(0);
               if (!savegame_file.empty())
                 savegame(savegame_file);
@@ -841,32 +844,26 @@ WorldMap::draw(DrawingContext& context, const Vector& offset)
 void
 WorldMap::draw_status(DrawingContext& context)
 {
-  context.push_transform();
-  context.set_translation(Vector(0, 0));
-  
   char str[80];
-  sprintf(str, "%d", player_status.score);
+  sprintf(str, " %d", player_status.score);
 
-  context.draw_text(white_text, "SCORE", Vector(0, 0), LAYER_FOREGROUND1);
+  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
   context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
 
   sprintf(str, "%d", player_status.distros);
-  context.draw_text(white_text, "COINS", Vector(screen->w/2 - 16*5, 0),
+  context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
       LAYER_FOREGROUND1);
   context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
         LAYER_FOREGROUND1);
 
-  context.draw_text(white_text, "LIVES",
-      Vector(screen->w - white_text->get_text_width("LIVES")*2, 0),
-      LAYER_FOREGROUND1);
   if (player_status.lives >= 5)
     {
       sprintf(str, "%dx", player_status.lives);
       context.draw_text(gold_text, str, 
           Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
           LAYER_FOREGROUND1);
-      context.draw_surface(tux_life, Vector(screen->w - gold_text->w, 0),
-          LAYER_FOREGROUND1);
+      context.draw_surface(tux_life, Vector(screen->w -
+            gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
     }
   else
     {
@@ -875,6 +872,9 @@ WorldMap::draw_status(DrawingContext& context)
             Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
             LAYER_FOREGROUND1);
     }
+  context.draw_text(white_text, _("LIVES"),
+      Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
+      LAYER_FOREGROUND1);
 
   if (!tux->is_moving())
     {
@@ -888,7 +888,7 @@ WorldMap::draw_status(DrawingContext& context)
 
               context.draw_text(white_text, i->title, 
                   Vector(screen->w/2 - white_text->get_text_width(i->title)/2,
-                         screen->h - white_text->get_height() - 50),
+                         screen->h - white_text->get_height() - 30),
                   LAYER_FOREGROUND1);
               break;
             }
@@ -903,8 +903,8 @@ WorldMap::display()
 
   quit = false;
 
-  song = music_manager->load_music(datadir +  "/music/" + music);
-  music_manager->play_music(song);
+  song = sound_manager->load_music(datadir +  "/music/" + music);
+  sound_manager->play_music(song);
 
   unsigned int last_update_time;
   unsigned int update_time;
@@ -1014,25 +1014,25 @@ WorldMap::loadgame(const std::string& filename)
   cur = lisp_cdr(cur);
   LispReader reader(cur);
 
-  reader.read_int("lives",  &player_status.lives);
-  reader.read_int("score",  &player_status.score);
-  reader.read_int("distros", &player_status.distros);
+  reader.read_int("lives", player_status.lives);
+  reader.read_int("score", player_status.score);
+  reader.read_int("distros", player_status.distros);
 
   if (player_status.lives < 0)
     player_status.lives = START_LIVES;
 
   lisp_object_t* tux_cur = 0;
-  if (reader.read_lisp("tux", &tux_cur))
+  if (reader.read_lisp("tux", tux_cur))
     {
       Vector p;
       std::string back_str = "none";
       std::string bonus_str = "none";
 
       LispReader tux_reader(tux_cur);
-      tux_reader.read_float("x", &p.x);
-      tux_reader.read_float("y", &p.y);
-      tux_reader.read_string("back", &back_str);
-      tux_reader.read_string("bonus", &bonus_str);
+      tux_reader.read_float("x", p.x);
+      tux_reader.read_float("y", p.y);
+      tux_reader.read_string("back", back_str);
+      tux_reader.read_string("bonus", bonus_str);
       
       player_status.bonus = string_to_bonus(bonus_str);
       tux->back_direction = string_to_direction(back_str);      
@@ -1040,7 +1040,7 @@ WorldMap::loadgame(const std::string& filename)
     }
 
   lisp_object_t* level_cur = 0;
-  if (reader.read_lisp("levels", &level_cur))
+  if (reader.read_lisp("levels", level_cur))
     {
       while(level_cur)
         {
@@ -1053,8 +1053,8 @@ WorldMap::loadgame(const std::string& filename)
               bool solved = false;
 
               LispReader level_reader(data);
-              level_reader.read_string("name",   &name);
-              level_reader.read_bool("solved", &solved);
+              level_reader.read_string("name", name);
+              level_reader.read_bool("solved", solved);
 
               for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
                 {