Added support for tile animation on worldmap.
[supertux.git] / src / worldmap.cpp
index ad7fa47..9fe482f 100644 (file)
@@ -28,6 +28,8 @@
 #include "video/screen.h"
 #include "video/drawing_context.h"
 #include "utils/lispreader.h"
+#include "utils/lispwriter.h"
+#include "special/frame_rate.h"
 #include "gameloop.h"
 #include "app/setup.h"
 #include "sector.h"
@@ -37,7 +39,7 @@
 #include "app/gettext.h"
 #include "misc.h"
 
-#define DISPLAY_MAP_MESSAGE_TIME 2800
+#define map_message_TIME 2800
 
 Menu* worldmap_menu  = 0;
 
@@ -113,29 +115,70 @@ TileManager::TileManager()
           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
             {
               int id = 0;
-              std::string filename = "<invalid>";
 
               Tile* tile = new Tile;             
-              tile->north = true;
-              tile->east  = true;
-              tile->south = true;
-              tile->west  = true;
+              tile->north = tile->east = tile->south = tile->west = true;
               tile->stop  = true;
               tile->auto_walk = false;
-  
+
               LispReader reader(lisp_cdr(element));
               reader.read_int("id", id);
+
+              std::string temp;
+              reader.read_string("possible-directions", temp);
+              if(!temp.empty())
+                {
+                tile->north = tile->east = tile->south = tile->west = false;
+                if(temp.find("north") != std::string::npos)
+                  tile->north = true;
+                if(temp.find("south") != std::string::npos)
+                  tile->south = true;
+                if(temp.find("east") != std::string::npos)
+                  tile->east = true;
+                if(temp.find("west") != std::string::npos)
+                  tile->west = true;
+                }
+
+              /* For backward compatibility */
               reader.read_bool("north", tile->north);
               reader.read_bool("south", tile->south);
               reader.read_bool("west",  tile->west);
               reader.read_bool("east",  tile->east);
+
               reader.read_bool("stop",  tile->stop);
               reader.read_bool("auto-walk",  tile->auto_walk);
-              reader.read_string("image", filename);
 
-              tile->sprite = new Surface(
-                           datadir +  "/images/worldmap/" + filename, 
-                           true);
+              reader.read_string("one-way", temp);
+              tile->one_way = BOTH_WAYS;
+              if(!temp.empty())
+                {
+                if(temp == "north-south")
+                  tile->one_way = NORTH_SOUTH_WAY;
+                else if(temp == "south-north")
+                  tile->one_way = SOUTH_NORTH_WAY;
+                else if(temp == "east-west")
+                  tile->one_way = EAST_WEST_WAY;
+                else if(temp == "west-east")
+                  tile->one_way = WEST_EAST_WAY;
+                }
+
+              std::vector<std::string> filenames;
+              reader.read_string_vector("image", filenames);
+
+              if(filenames.size() == 0)
+                std::cerr << "Warning: no image specified for tile " << id
+                          << ".\nIgnoring...\n" << std::endl;
+
+              for(int i = 0; i < filenames.size(); i++)
+                {
+                Surface* image = new Surface(
+                         datadir +  "/images/worldmap/" + filenames[i], true);
+                tile->images.push_back(image);
+                }
+
+              tile->anim_speed = 25;
+              reader.read_int("anim-speed", tile->anim_speed);
+
 
               if (id >= int(tiles.size()))
                 tiles.resize(id+1);
@@ -298,14 +341,24 @@ Tux::action(float delta)
 
           WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
           if(special_tile && special_tile->passive_message)
-            {
-            worldmap->passive_message = special_tile->display_map_message;
-            worldmap->passive_message_timer.start(DISPLAY_MAP_MESSAGE_TIME);
+            {  // direction and the apply_action_ are opposites, since they "see"
+               // directions in a different way
+            if((direction == D_NORTH && special_tile->apply_action_south) ||
+               (direction == D_SOUTH && special_tile->apply_action_north) ||
+               (direction == D_WEST && special_tile->apply_action_east) ||
+               (direction == D_EAST && special_tile->apply_action_west))
+              {
+              worldmap->passive_message = special_tile->map_message;
+              worldmap->passive_message_timer.start(map_message_TIME);
+              }
             }
 
           if (worldmap->at(tile_pos)->stop || (special_tile && 
               !special_tile->passive_message))
             {
+              if(special_tile && !special_tile->map_message.empty() &&
+                !special_tile->passive_message)
+                worldmap->passive_message_timer.stop();
               stop();
             }
           else
@@ -382,7 +435,31 @@ Tile::Tile()
 
 Tile::~Tile()
 {
-  delete sprite;
+  for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
+    delete *i;
+}
+
+
+void
+Tile::draw(DrawingContext& context, Vector pos)
+{
+  // same code as from tile_manager.cpp draw_tile()
+
+  if(!images.size())
+    return;
+
+  if(images.size() > 1)
+    {
+    size_t frame 
+      = ((global_frame_counter*25) / anim_speed) % images.size();
+
+std::cerr << "frame: " << frame << std::endl;
+    context.draw_surface(images[frame], pos, LAYER_TILES);
+    }
+  else if (images.size() == 1)
+    {
+    context.draw_surface(images[0], pos, LAYER_TILES);
+    }
 }
 
 //---------------------------------------------------------------------------
@@ -401,11 +478,17 @@ WorldMap::WorldMap()
   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", true);
   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", true);
   messagedot   = new Surface(datadir +  "/images/worldmap/messagedot.png", true);
+  teleporterdot   = new Surface(datadir +  "/images/worldmap/teleporterdot.png", true);
 
   enter_level = false;
 
   name = "<no title>";
   music = "SALCON.MOD";
+
+  global_frame_counter = 0;
+  frame_timer.init(true);
+
+  total_stats.reset();
 }
 
 WorldMap::~WorldMap()
@@ -416,8 +499,10 @@ WorldMap::~WorldMap()
   delete leveldot_green;
   delete leveldot_red;
   delete messagedot;
+  delete teleporterdot;
 }
 
+// Don't forget to set map_filename before calling this
 void
 WorldMap::load_map()
 {
@@ -468,26 +553,53 @@ WorldMap::load_map()
                       special_tile.south = true;
                       special_tile.west  = true;
 
-                      reader.read_string("extro-filename", special_tile.extro_filename);
-                      reader.read_string("passive-message", special_tile.display_map_message);
-                      special_tile.passive_message = false;
-                      if(!special_tile.display_map_message.empty())
-                        special_tile.passive_message = true;
-                      reader.read_string("map-message", special_tile.display_map_message);
-                      reader.read_string("next-world", special_tile.next_worldmap);
-                      reader.read_string("level", special_tile.level_name, true);
                       reader.read_int("x", special_tile.x);
                       reader.read_int("y", special_tile.y);
-                      special_tile.auto_path = true;
-                      reader.read_bool("auto-path", special_tile.auto_path);
-                      special_tile.swap_x = special_tile.swap_y = -1;
-                      reader.read_int("swap-x", special_tile.swap_x);
-                      reader.read_int("swap-y", special_tile.swap_y);
+                      reader.read_string("level", special_tile.level_name, false);
+
                       special_tile.vertical_flip = false;
-                      reader.read_bool("flip-special_tile", special_tile.vertical_flip);
+                      reader.read_bool("vertical-flip", special_tile.vertical_flip);
+
+                      special_tile.map_message.erase();
+                      reader.read_string("map-message", special_tile.map_message);
+                      special_tile.passive_message = false;
+                      reader.read_bool("passive-message", special_tile.passive_message);
+
+                      special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1;
+                      reader.read_int("teleport-to-x", special_tile.teleport_dest_x);
+                      reader.read_int("teleport-to-y", special_tile.teleport_dest_y);
+
+                      special_tile.invisible = false;
+                      reader.read_bool("invisible-tile", special_tile.invisible);
+
+                      special_tile.apply_action_north = special_tile.apply_action_south =
+                          special_tile.apply_action_east = special_tile.apply_action_west =
+                          true;
+                      std::string apply_direction;
+                      reader.read_string("apply-to-direction", apply_direction);
+                      if(!apply_direction.empty())
+                        {
+                        special_tile.apply_action_north = special_tile.apply_action_south =
+                            special_tile.apply_action_east = special_tile.apply_action_west =
+                            false;
+                        if(apply_direction.find("north") != std::string::npos)
+                          special_tile.apply_action_north = true;
+                        if(apply_direction.find("south") != std::string::npos)
+                          special_tile.apply_action_south = true;
+                        if(apply_direction.find("east") != std::string::npos)
+                          special_tile.apply_action_east = true;
+                        if(apply_direction.find("west") != std::string::npos)
+                          special_tile.apply_action_west = true;
+                        }
+
+                      reader.read_string("extro-filename", special_tile.extro_filename);
+                      reader.read_string("next-world", special_tile.next_worldmap);
                       special_tile.quit_worldmap = false;
                       reader.read_bool("exit-game", special_tile.quit_worldmap);
 
+                      special_tile.auto_path = true;
+                      reader.read_bool("auto-path", special_tile.auto_path);
+
                       special_tiles.push_back(special_tile);
                     }
 
@@ -503,14 +615,21 @@ WorldMap::load_map()
                       special_tile.south = true;
                       special_tile.west  = true;
 
+                      special_tile.invisible = false;
+
+                      special_tile.apply_action_north = special_tile.apply_action_south =
+                          special_tile.apply_action_east = special_tile.apply_action_west =
+                          true;
+                      special_tile.vertical_flip = false;
+                      special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1;
+
                       reader.read_string("extro-filename", special_tile.extro_filename);
                       if(!special_tile.extro_filename.empty())
                         special_tile.quit_worldmap = true;
                       reader.read_string("name", special_tile.level_name, true);
                       reader.read_int("x", special_tile.x);
                       reader.read_int("y", special_tile.y);
-                      special_tile.vertical_flip = false;
-                      special_tile.swap_x = special_tile.swap_y = -1;
+
 
                       special_tiles.push_back(special_tile);
                     }
@@ -547,6 +666,18 @@ void WorldMap::get_level_title(SpecialTile& special_tile)
   delete reader;
 }
 
+void WorldMap::calculate_total_stats()
+{
+  total_stats.reset();
+  for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+    {
+    if (!i->level_name.empty() && i->solved)
+      {
+      total_stats += i->statistics;
+      }
+    }
+}
+
 void
 WorldMap::on_escape_press()
 {
@@ -608,6 +739,18 @@ WorldMap::get_input()
                   break;
                 }
               break;
+
+            case SDL_JOYHATMOTION:
+              if(event.jhat.value & SDL_HAT_UP) {
+                tux->set_direction(D_NORTH);
+              } else if(event.jhat.value & SDL_HAT_DOWN) {
+                tux->set_direction(D_SOUTH);
+              } else if(event.jhat.value & SDL_HAT_LEFT) {
+                tux->set_direction(D_WEST);
+              } else if(event.jhat.value & SDL_HAT_RIGHT) {
+                tux->set_direction(D_EAST);
+              }
+              break;
           
             case SDL_JOYAXISMOTION:
               if (event.jaxis.axis == joystick_keymap.x_axis)
@@ -673,6 +816,16 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
     { // New position is outsite the tilemap
       return false;
     }
+  else if(at(*new_pos)->one_way != BOTH_WAYS)
+    {
+std::cerr << "one way only\n";
+      if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
+         (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
+         (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
+         (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
+        return false;
+      return true;
+    }
   else
     { // Check if we the tile allows us to go to new_pos
       switch(direction)
@@ -699,6 +852,12 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
 void
 WorldMap::update(float delta)
 {
+  if(!frame_timer.check())
+    {
+    frame_timer.start(25);
+    global_frame_counter++;
+    }
+
   if (enter_level && !tux->is_moving())
     {
       bool level_finished = true;
@@ -723,7 +882,8 @@ WorldMap::update(float delta)
               shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
                       + offset.y)), 500);
               GameSession session(datadir +  "/levels/" + special_tile->level_name,
-                                  ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
+                                  ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip,
+                                  &special_tile->statistics);
 
               switch (session.run())
                 {
@@ -733,6 +893,10 @@ WorldMap::update(float delta)
                     bool old_level_state = special_tile->solved;
                     special_tile->solved = true;
 
+                    // deal with statistics
+                    special_tile->statistics.merge(global_stats);
+                    calculate_total_stats();
+
                     if (session.get_current_sector()->player->got_power !=
                           session.get_current_sector()->player->NONE_POWER)
                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
@@ -772,7 +936,6 @@ WorldMap::update(float delta)
                   level_finished = false;
                   /* In case the player's abort the special_tile, keep it using the old
                       status. But the minimum lives and no bonus. */
-                  player_status.score = old_player_status.score;
                   player_status.distros = old_player_status.distros;
                   player_status.lives = std::min(old_player_status.lives, player_status.lives);
                   player_status.bonus = player_status.NO_BONUS;
@@ -782,30 +945,28 @@ WorldMap::update(float delta)
                   {
                   level_finished = false;
                   /* draw an end screen */
-                  /* in the future, this should make a dialog a la SuperMario, asking
+                  /* TODO: in the future, this should make a dialog a la SuperMario, asking
                   if the player wants to restart the world map with no score and from
-                  special_tile 1 */
+                  level 1 */
                   char str[80];
 
                   DrawingContext context;
                   context.draw_gradient(Color (200,240,220), Color(200,200,220),
                       LAYER_BACKGROUND0);
 
-                  context.draw_text_center(blue_text, _("GAMEOVER"), 
-                      Vector(0, 200), LAYER_FOREGROUND1);
-
-                  sprintf(str, _("SCORE: %d"), player_status.score);
-                  context.draw_text_center(gold_text, str,
-                      Vector(0, 230), LAYER_FOREGROUND1);
+                  context.draw_text(blue_text, _("GAMEOVER"), 
+                      Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
 
                   sprintf(str, _("COINS: %d"), player_status.distros);
-                  context.draw_text_center(gold_text, str,
-                      Vector(0, screen->w - 32), LAYER_FOREGROUND1);
+                  context.draw_text(gold_text, str,
+                      Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+                  total_stats.draw_message_info(context, _("Total Statistics"));
 
                   context.do_drawing();
   
                   SDL_Event event;
-                  wait_for_event(event,2000,5000,true);
+                  wait_for_event(event,2000,6000,true);
 
                   quit = true;
                   player_status.reset();
@@ -832,10 +993,13 @@ WorldMap::update(float delta)
           // Display a text file
           display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
           }
-        if (special_tile->swap_x != -1 && special_tile->swap_y != -1)
+        if (special_tile->teleport_dest_x != -1 && special_tile->teleport_dest_y != -1)
           {
-          // TODO: add an effect, like a camera scrolling, or at least, a fading
-          tux->set_tile_pos(Vector(special_tile->swap_x, special_tile->swap_y));
+          // TODO: an animation, camera scrolling or a fading would be a nice touch
+          SoundManager::get()->play_sound(IDToSound(SND_WARP));
+          tux->back_direction = D_NONE;
+          tux->set_tile_pos(Vector(special_tile->teleport_dest_x, special_tile->teleport_dest_y));
+          SDL_Delay(1000);
           }
         if (!special_tile->next_worldmap.empty())
           {
@@ -909,15 +1073,20 @@ WorldMap::draw(DrawingContext& context, const Vector& offset)
     for(int x = 0; x < width; ++x)
       {
         Tile* tile = at(Vector(x, y));
-        context.draw_surface(tile->sprite,
-            Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
+        tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
       }
   
   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
+      if(i->invisible)
+        continue;
       if(i->level_name.empty())
         {
-        if (!i->display_map_message.empty() && !i->passive_message)
+        if (i->teleport_dest_x != -1 && i->teleport_dest_y != -1)
+          context.draw_surface(teleporterdot,
+              Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
+
+        else if (!i->map_message.empty() && !i->passive_message)
           context.draw_surface(messagedot,
               Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
 
@@ -940,25 +1109,25 @@ void
 WorldMap::draw_status(DrawingContext& context)
 {
   char str[80];
-  sprintf(str, " %d", player_status.score);
+  sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
 
-  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
-  context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
+  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+  context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   sprintf(str, "%d", player_status.distros);
   context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
-      LAYER_FOREGROUND1);
+      LEFT_ALLIGN, LAYER_FOREGROUND1);
   context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
-        LAYER_FOREGROUND1);
+        LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   if (player_status.lives >= 5)
     {
       sprintf(str, "%dx", player_status.lives);
       context.draw_text(gold_text, str, 
           Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
-          LAYER_FOREGROUND1);
+          LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_surface(tux_life, Vector(screen->w -
-            gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
+            gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
     }
   else
     {
@@ -969,7 +1138,7 @@ WorldMap::draw_status(DrawingContext& context)
     }
   context.draw_text(white_text, _("LIVES"),
       Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
-      LAYER_FOREGROUND1);
+      LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   if (!tux->is_moving())
     {
@@ -983,25 +1152,27 @@ WorldMap::draw_status(DrawingContext& context)
                 if(i->title == "")
                   get_level_title(*i);
 
-                context.draw_text_center(white_text, i->title, 
-                    Vector(0, screen->h - white_text->get_height() - 30),
-                    LAYER_FOREGROUND1);
+                context.draw_text(white_text, i->title, 
+                    Vector(screen->w/2, screen->h - white_text->get_height() - 30),
+                    CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+                i->statistics.draw_worldmap_info(context);
                 }
 
               /* Display an in-map message in the map, if any as been selected */
-              if(!i->display_map_message.empty())
-                context.draw_text_center(gold_text, i->display_map_message, 
-                    Vector(0, screen->h - white_text->get_height() - 60),
-                    LAYER_FOREGROUND1);
+              if(!i->map_message.empty() && !i->passive_message)
+                context.draw_text(gold_text, i->map_message, 
+                    Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+                    CENTER_ALLIGN, LAYER_FOREGROUND1);
               break;
             }
         }
     }
   /* Display a passive message in the map, if needed */
   if(passive_message_timer.check())
-    context.draw_text_center(gold_text, passive_message, 
-            Vector(0, screen->h - white_text->get_height() - 60),
-            LAYER_FOREGROUND1);
+    context.draw_text(gold_text, passive_message, 
+            Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+            CENTER_ALLIGN, LAYER_FOREGROUND1);
 }
 
 void
@@ -1013,24 +1184,23 @@ WorldMap::display()
 
   song = SoundManager::get()->load_music(datadir +  "/music/" + music);
   SoundManager::get()->play_music(song);
-  
-  unsigned int last_update_time;
-  unsigned int update_time;
 
-  last_update_time = update_time = Ticks::get();
+  FrameRate frame_rate(10);
+  frame_rate.set_frame_limit(false);
+
+  frame_rate.start();
 
   DrawingContext context;
   while(!quit)
     {
-      float delta = ((float)(update_time-last_update_time))/100.0;
+      float delta = frame_rate.get();
 
       delta *= 1.3f;
 
       if (delta > 10.0f)
         delta = .3f;
-      
-      last_update_time = update_time;
-      update_time      = Ticks::get();
+       
+      frame_rate.update();
 
       Vector tux_pos = tux->get_pos();
       if (1)
@@ -1048,7 +1218,7 @@ WorldMap::display()
       draw(context, offset);
       get_input();
       update(delta);
-
+      
       if(Menu::current())
         {
           Menu::current()->draw(context);
@@ -1068,38 +1238,60 @@ WorldMap::savegame(const std::string& filename)
     return;
 
   std::cout << "savegame: " << filename << std::endl;
-  std::ofstream out(filename.c_str());
 
-  int nb_solved_levels = 0;
+   std::ofstream file(filename.c_str(), std::ios::out);
+   LispWriter* writer = new LispWriter(file);
+
+  int nb_solved_levels = 0, total_levels = 0;
   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
+      if(!i->level_name.empty())
+        ++total_levels;
       if (i->solved)
         ++nb_solved_levels;
     }
+  char nb_solved_levels_str[80], total_levels_str[80];
+  sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
+  sprintf(total_levels_str, "%d", total_levels);
+
+  writer->write_comment("Worldmap save file");
+
+  writer->start_list("supertux-savegame");
+
+  writer->write_int("version", 1);
+  writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
+  writer->write_string("map", map_filename);
+  writer->write_int("lives", player_status.lives);
+  writer->write_int("distros", player_status.lives);
+
+  writer->start_list("tux");
+
+  writer->write_float("x", tux->get_tile_pos().x);
+  writer->write_float("y", tux->get_tile_pos().y);
+  writer->write_string("back", direction_to_string(tux->back_direction));
+  writer->write_string("bonus", bonus_to_string(player_status.bonus));
+
+  writer->end_list("tux");
+
+  writer->start_list("levels");
 
-  out << "(supertux-savegame\n"
-      << "  (version 1)\n"
-      << "  (title  \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
-      << "  (map    \"" << map_filename << "\")\n"
-      << "  (lives   " << player_status.lives << ")\n"
-      << "  (score   " << player_status.score << ")\n"
-      << "  (distros " << player_status.distros << ")\n"
-      << "  (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
-      << "       (back \"" << direction_to_string(tux->back_direction) << "\")\n"
-      << "       (bonus \"" << bonus_to_string(player_status.bonus) <<  "\"))\n"
-      << "  (levels\n";
-  
   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
     {
       if (i->solved && !i->level_name.empty())
         {
-          out << "     (level (name \"" << i->level_name << "\")\n"
-              << "            (solved #t))\n";
+        writer->start_list("level");
+
+        writer->write_string("name", i->level_name);
+        writer->write_bool("solved", true);
+        i->statistics.write(*writer);
+
+        writer->end_list("level");
         }
     }  
 
-  out << "   )\n"
-      << " )\n\n;; EOF ;;" << std::endl;
+  writer->end_list("levels");
+
+  writer->end_list("supertux-savegame");
 }
 
 void
@@ -1107,11 +1299,13 @@ WorldMap::loadgame(const std::string& filename)
 {
   std::cout << "loadgame: " << filename << std::endl;
   savegame_file = filename;
-  map_filename = "icyisland.stwm";
 
   if (access(filename.c_str(), F_OK) != 0)
     {
     load_map();
+
+    player_status.reset();
+
     return;
     }
   
@@ -1135,11 +1329,12 @@ WorldMap::loadgame(const std::string& filename)
   LispReader reader(cur);
 
   /* Get the Map filename and then load it before setting special_tile settings */
+  std::string cur_map_filename = map_filename;
   reader.read_string("map", map_filename);
-  load_map(); 
+  if(cur_map_filename != map_filename)
+    load_map(); 
 
   reader.read_int("lives", player_status.lives);
-  reader.read_int("score", player_status.score);
   reader.read_int("distros", player_status.distros);
 
   if (player_status.lives < 0)
@@ -1177,13 +1372,17 @@ WorldMap::loadgame(const std::string& filename)
               bool solved = false;
 
               LispReader level_reader(data);
-              level_reader.read_string("name", name, true);
+              level_reader.read_string("name", name);
               level_reader.read_bool("solved", solved);
 
               for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
                 {
                   if (name == i->level_name)
+                    {
                     i->solved = solved;
+                    i->statistics.parse(level_reader);
+                    break;
+                    }
                 }
             }
 
@@ -1192,6 +1391,8 @@ WorldMap::loadgame(const std::string& filename)
     }
  
   lisp_free(savegame);
+
+  calculate_total_stats();
 }
 
 void