if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
{
int id = 0;
- std::string filename = "<invalid>";
Tile* tile = new Tile;
tile->north = tile->east = tile->south = tile->west = true;
tile->stop = true;
tile->auto_walk = false;
-
+
LispReader reader(lisp_cdr(element));
reader.read_int("id", id);
reader.read_bool("stop", tile->stop);
reader.read_bool("auto-walk", tile->auto_walk);
- reader.read_string("image", filename);
reader.read_string("one-way", temp);
tile->one_way = BOTH_WAYS;
tile->one_way = WEST_EAST_WAY;
}
- tile->sprite = new Surface(
- datadir + "/images/worldmap/" + filename,
- true);
+ std::vector<std::string> filenames;
+ reader.read_string_vector("image", filenames);
+
+ if(filenames.size() == 0)
+ std::cerr << "Warning: no image specified for tile " << id
+ << ".\nIgnoring...\n" << std::endl;
+
+ for(int i = 0; i < filenames.size(); i++)
+ {
+ Surface* image = new Surface(
+ datadir + "/images/worldmap/" + filenames[i], true);
+ tile->images.push_back(image);
+ }
+
+ tile->anim_speed = 25;
+ reader.read_int("anim-speed", tile->anim_speed);
+
if (id >= int(tiles.size()))
tiles.resize(id+1);
Tile::~Tile()
{
- delete sprite;
+ for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
+ delete *i;
+}
+
+
+void
+Tile::draw(DrawingContext& context, Vector pos)
+{
+ // same code as from tile_manager.cpp draw_tile()
+
+ if(!images.size())
+ return;
+
+ if(images.size() > 1)
+ {
+ size_t frame
+ = ((global_frame_counter*25) / anim_speed) % images.size();
+
+std::cerr << "frame: " << frame << std::endl;
+ context.draw_surface(images[frame], pos, LAYER_TILES);
+ }
+ else if (images.size() == 1)
+ {
+ context.draw_surface(images[0], pos, LAYER_TILES);
+ }
}
//---------------------------------------------------------------------------
name = "<no title>";
music = "SALCON.MOD";
+
+ global_frame_counter = 0;
+ frame_timer.init(true);
+
+ total_stats.reset();
}
WorldMap::~WorldMap()
delete teleporterdot;
}
+// Don't forget to set map_filename before calling this
void
WorldMap::load_map()
{
void
WorldMap::update(float delta)
{
+ if(!frame_timer.check())
+ {
+ frame_timer.start(25);
+ global_frame_counter++;
+ }
+
if (enter_level && !tux->is_moving())
{
bool level_finished = true;
context.draw_gradient(Color (200,240,220), Color(200,200,220),
LAYER_BACKGROUND0);
- context.draw_text_center(blue_text, _("GAMEOVER"),
- Vector(0, 200), LAYER_FOREGROUND1);
-
-// sprintf(str, _("SCORE: %d"), total_stats.get_points(SCORE_STAT));
-// context.draw_text_center(gold_text, str,
-// Vector(0, 230), LAYER_FOREGROUND1);
+ context.draw_text(blue_text, _("GAMEOVER"),
+ Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, _("COINS: %d"), player_status.distros);
- context.draw_text_center(gold_text, str,
- Vector(0, screen->w - 32), LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str,
+ Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
total_stats.draw_message_info(context, _("Total Statistics"));
for(int x = 0; x < width; ++x)
{
Tile* tile = at(Vector(x, y));
- context.draw_surface(tile->sprite,
- Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
+ tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
}
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
char str[80];
sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
- context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, "%d", player_status.distros);
context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
context.draw_text(gold_text, str,
Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_surface(tux_life, Vector(screen->w -
- gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
+ gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
}
else
{
}
context.draw_text(white_text, _("LIVES"),
Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if (!tux->is_moving())
{
if(i->title == "")
get_level_title(*i);
- context.draw_text_center(white_text, i->title,
- Vector(0, screen->h - white_text->get_height() - 30),
- LAYER_FOREGROUND1);
+ context.draw_text(white_text, i->title,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 30),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
i->statistics.draw_worldmap_info(context);
}
/* Display an in-map message in the map, if any as been selected */
if(!i->map_message.empty() && !i->passive_message)
- context.draw_text_center(gold_text, i->map_message,
- Vector(0, screen->h - white_text->get_height() - 60),
- LAYER_FOREGROUND1);
+ context.draw_text(gold_text, i->map_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
break;
}
}
}
/* Display a passive message in the map, if needed */
if(passive_message_timer.check())
- context.draw_text_center(gold_text, passive_message,
- Vector(0, screen->h - white_text->get_height() - 60),
- LAYER_FOREGROUND1);
+ context.draw_text(gold_text, passive_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
}
void
{
std::cout << "loadgame: " << filename << std::endl;
savegame_file = filename;
- map_filename = "icyisland.stwm";
if (access(filename.c_str(), F_OK) != 0)
{
load_map();
+
+ player_status.reset();
+
return;
}
LispReader reader(cur);
/* Get the Map filename and then load it before setting special_tile settings */
+ std::string cur_map_filename = map_filename;
reader.read_string("map", map_filename);
- load_map();
+ if(cur_map_filename != map_filename)
+ load_map();
reader.read_int("lives", player_status.lives);
reader.read_int("distros", player_status.distros);