#include "video/screen.h"
#include "video/drawing_context.h"
#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
#include "special/frame_rate.h"
#include "gameloop.h"
#include "app/setup.h"
name = "<no title>";
music = "SALCON.MOD";
+
+ total_stats.reset();
}
WorldMap::~WorldMap()
reader.read_int("x", special_tile.x);
reader.read_int("y", special_tile.y);
- reader.read_string("level", special_tile.level_name, true);
+ reader.read_string("level", special_tile.level_name, false);
special_tile.vertical_flip = false;
reader.read_bool("vertical-flip", special_tile.vertical_flip);
delete reader;
}
+void WorldMap::calculate_total_stats()
+{
+ total_stats.reset();
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if (!i->level_name.empty() && i->solved)
+ {
+ total_stats += i->statistics;
+ }
+ }
+}
+
void
WorldMap::on_escape_press()
{
shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
+ offset.y)), 500);
GameSession session(datadir + "/levels/" + special_tile->level_name,
- ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
+ ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip,
+ &special_tile->statistics);
switch (session.run())
{
bool old_level_state = special_tile->solved;
special_tile->solved = true;
+ // deal with statistics
+ special_tile->statistics.merge(global_stats);
+ calculate_total_stats();
+
if (session.get_current_sector()->player->got_power !=
session.get_current_sector()->player->NONE_POWER)
player_status.bonus = PlayerStatus::FLOWER_BONUS;
level_finished = false;
/* In case the player's abort the special_tile, keep it using the old
status. But the minimum lives and no bonus. */
- player_status.score = old_player_status.score;
player_status.distros = old_player_status.distros;
player_status.lives = std::min(old_player_status.lives, player_status.lives);
player_status.bonus = player_status.NO_BONUS;
{
level_finished = false;
/* draw an end screen */
- /* in the future, this should make a dialog a la SuperMario, asking
+ /* TODO: in the future, this should make a dialog a la SuperMario, asking
if the player wants to restart the world map with no score and from
- special_tile 1 */
+ level 1 */
char str[80];
DrawingContext context;
context.draw_gradient(Color (200,240,220), Color(200,200,220),
LAYER_BACKGROUND0);
- context.draw_text_center(blue_text, _("GAMEOVER"),
- Vector(0, 200), LAYER_FOREGROUND1);
-
- sprintf(str, _("SCORE: %d"), player_status.score);
- context.draw_text_center(gold_text, str,
- Vector(0, 230), LAYER_FOREGROUND1);
+ context.draw_text(blue_text, _("GAMEOVER"),
+ Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, _("COINS: %d"), player_status.distros);
- context.draw_text_center(gold_text, str,
- Vector(0, screen->w - 32), LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str,
+ Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ total_stats.draw_message_info(context, _("Total Statistics"));
context.do_drawing();
SDL_Event event;
- wait_for_event(event,2000,5000,true);
+ wait_for_event(event,2000,6000,true);
quit = true;
player_status.reset();
WorldMap::draw_status(DrawingContext& context)
{
char str[80];
- sprintf(str, " %d", player_status.score);
+ sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
- context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, "%d", player_status.distros);
context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
context.draw_text(gold_text, str,
Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_surface(tux_life, Vector(screen->w -
- gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
+ gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
}
else
{
}
context.draw_text(white_text, _("LIVES"),
Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if (!tux->is_moving())
{
if(i->title == "")
get_level_title(*i);
- context.draw_text_center(white_text, i->title,
- Vector(0, screen->h - white_text->get_height() - 30),
- LAYER_FOREGROUND1);
+ context.draw_text(white_text, i->title,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 30),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ i->statistics.draw_worldmap_info(context);
}
/* Display an in-map message in the map, if any as been selected */
if(!i->map_message.empty() && !i->passive_message)
- context.draw_text_center(gold_text, i->map_message,
- Vector(0, screen->h - white_text->get_height() - 60),
- LAYER_FOREGROUND1);
+ context.draw_text(gold_text, i->map_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
break;
}
}
}
/* Display a passive message in the map, if needed */
if(passive_message_timer.check())
- context.draw_text_center(gold_text, passive_message,
- Vector(0, screen->h - white_text->get_height() - 60),
- LAYER_FOREGROUND1);
+ context.draw_text(gold_text, passive_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
}
void
return;
std::cout << "savegame: " << filename << std::endl;
- std::ofstream out(filename.c_str());
- int nb_solved_levels = 0;
+ std::ofstream file(filename.c_str(), std::ios::out);
+ LispWriter* writer = new LispWriter(file);
+
+ int nb_solved_levels = 0, total_levels = 0;
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
+ if(!i->level_name.empty())
+ ++total_levels;
if (i->solved)
++nb_solved_levels;
}
+ char nb_solved_levels_str[80], total_levels_str[80];
+ sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
+ sprintf(total_levels_str, "%d", total_levels);
+
+ writer->write_comment("Worldmap save file");
+
+ writer->start_list("supertux-savegame");
+
+ writer->write_int("version", 1);
+ writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
+ writer->write_string("map", map_filename);
+ writer->write_int("lives", player_status.lives);
+ writer->write_int("distros", player_status.lives);
+
+ writer->start_list("tux");
+
+ writer->write_float("x", tux->get_tile_pos().x);
+ writer->write_float("y", tux->get_tile_pos().y);
+ writer->write_string("back", direction_to_string(tux->back_direction));
+ writer->write_string("bonus", bonus_to_string(player_status.bonus));
+
+ writer->end_list("tux");
+
+ writer->start_list("levels");
- out << "(supertux-savegame\n"
- << " (version 1)\n"
- << " (title \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
- << " (map \"" << map_filename << "\")\n"
- << " (lives " << player_status.lives << ")\n"
- << " (score " << player_status.score << ")\n"
- << " (distros " << player_status.distros << ")\n"
- << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
- << " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
- << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
- << " (levels\n";
-
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
if (i->solved && !i->level_name.empty())
{
- out << " (level (name \"" << i->level_name << "\")\n"
- << " (solved #t))\n";
+ writer->start_list("level");
+
+ writer->write_string("name", i->level_name);
+ writer->write_bool("solved", true);
+ i->statistics.write(*writer);
+
+ writer->end_list("level");
}
}
- out << " )\n"
- << " )\n\n;; EOF ;;" << std::endl;
+ writer->end_list("levels");
+
+ writer->end_list("supertux-savegame");
}
void
{
std::cout << "loadgame: " << filename << std::endl;
savegame_file = filename;
- map_filename = "icyisland.stwm";
if (access(filename.c_str(), F_OK) != 0)
{
load_map();
+
+ player_status.reset();
+
return;
}
LispReader reader(cur);
/* Get the Map filename and then load it before setting special_tile settings */
+ std::string cur_map_filename = map_filename;
reader.read_string("map", map_filename);
- load_map();
+ if(cur_map_filename != map_filename)
+ load_map();
reader.read_int("lives", player_status.lives);
- reader.read_int("score", player_status.score);
reader.read_int("distros", player_status.distros);
if (player_status.lives < 0)
bool solved = false;
LispReader level_reader(data);
- level_reader.read_string("name", name, true);
+ level_reader.read_string("name", name);
level_reader.read_bool("solved", solved);
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
{
if (name == i->level_name)
+ {
i->solved = solved;
+ i->statistics.parse(level_reader);
+ break;
+ }
}
}
}
lisp_free(savegame);
+
+ calculate_total_stats();
}
void